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  1. #1

    Default Re: AW: Help with trees

    Hi CN,

    hmmm... well, as I understand a mod-foldered mod like eb, it will look in the eb/data folder first, then if it can't find a file it will go to the rtw/data folder and check there. If that is true perhaps part of the problem lies with the vegetation.db file in your main rtw folder ?... again, as far as my understanding goes, the data is parsed into these database folders at game start-up ( hence the delay I suppose), so to see changes you will need to delete files and restart the game, I assume you were doing that ?...

    ASM, couldn't agree more... if you find it easy though, perhaps you could do one for us, it might save a lot of time and experimentation ?... I repeat I am not an experienced modder of this game but a lot of the modders seem to have moved on to EB2 without addressing this problem so it is left to us players to see what we can do... I am more than happy to receive instruction or help from anyone on this...

    :)

    cheers,


    Pobs

  2. #2
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Help with trees

    I tried with deleting the .db of the original RTW folder, though it has nothing to do with the EB trees I think. To no avail - you can't do without the .db file of EB and the .db file of RTW is useless to us.

    But I have noted the position of known good-tree / bad-tree locations on EBs map and then taken a look at MAP_CLIMATES. It's not so nice but I think clearly visible: white are locations of giant trees, black of normal trees. The white dots are all in the green area, which marks the "alpine" kind of tree methinks. Perhaps it would be possible to just change the alpine colour to the northern europe colour?


  3. #3

    Default Re: AW: Help with trees

    Hi CN,

    yes I take your point on doing away with the 'alpine dense forest' but I am not sure where the vegetation types for the areas are stored. I am not sure that changing the climate map is the best way to go since it is probably used to calculate other things like fertility of the land, frequency of floods, movement rates etc.... but as long as you back up your game files then it might be worth a look...

    I have been fiddling around with the values in the descr_vegetation.txt file and am sloooowly beginning to understand how it works... for instance if you dont have a .db file in the EB/data folder I think the game goes to the main RTW/data folder, finds the db file in there and then uses the files from that folder for its info. I say that because after deleting the db file from the EB/data folder I found making changes to the txt file in that folder didn't seem to affect the game, but with a db file in, they did... That previous change to the txt file I suggested ( changing the first value to 512) did spread out the big trees in my set-up, but it also spread out all the other trees that use the default forest layout !!! so I got very open forests for all types of trees, even though I only changed it in the one section for the dense alpine forest ??... strange... I am going to try swapping the df (dense forest) tree models out of the section on 'alpine dense forest' in the txt file and see if the game will use another tree... watch this space for the results :)...

    cheers,


    Pobs

    edit : looks like we aren't the first ones to have problems with adding trees to -mod foldered mods !! look here :

    https://forums.totalwar.org/vb/showthread.php?t=66201

    and it looks like you are right about changing the climates map to get rid of the alpine tree type..

    cheers,

    Pobs
    Last edited by Pobs; 01-20-2009 at 11:50.

  4. #4

    Default Re: Help with trees

    Hi CN,

    yep, tried your idea with the climates map and it works to get rid of the last 'giant forests'... I swapped it for the colour of the german forest area and then deleted the map.rwm file and let it make a new one and the trees in the alps are now nice and small.... it seems to be perfectly savegame compatible with my romani game too... so no problems there.


    cheers,


    Pobs

  5. #5
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Help with trees

    Really? Weird... I will try it too.

  6. #6

    Default Re: Help with trees

    And maybe u could offer the new file for download, too!

  7. #7

    Default Re: Help with trees

    Laza,

    I will email you a copy to try out.

    cheers,


    Pobs

  8. #8

    Default Re: Help with trees

    Hi Laza,

    file e-mailed to you, let me know if it works OK for you.


    cheers,


    Pobs

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