Hi CN,
yes I take your point on doing away with the 'alpine dense forest' but I am not sure where the vegetation types for the areas are stored. I am not sure that changing the climate map is the best way to go since it is probably used to calculate other things like fertility of the land, frequency of floods, movement rates etc.... but as long as you back up your game files then it might be worth a look...
I have been fiddling around with the values in the descr_vegetation.txt file and am sloooowly beginning to understand how it works... for instance if you dont have a .db file in the EB/data folder I think the game goes to the main RTW/data folder, finds the db file in there and then uses the files from that folder for its info. I say that because after deleting the db file from the EB/data folder I found making changes to the txt file in that folder didn't seem to affect the game, but with a db file in, they did... That previous change to the txt file I suggested ( changing the first value to 512) did spread out the big trees in my set-up, but it also spread out all the other trees that use the default forest layout !!! so I got very open forests for all types of trees, even though I only changed it in the one section for the dense alpine forest ??... strange... I am going to try swapping the df (dense forest) tree models out of the section on 'alpine dense forest' in the txt file and see if the game will use another tree... watch this space for the results :)...
cheers,
Pobs
edit : looks like we aren't the first ones to have problems with adding trees to -mod foldered mods !! look here :
https://forums.totalwar.org/vb/showthread.php?t=66201
and it looks like you are right about changing the climates map to get rid of the alpine tree type..
cheers,
Pobs
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