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Thread: Help with trees
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Cullhwch 22:30 09-10-2008
I've tried searching the archives, and so far I've had little luck in determining how to get rid of the annoying sequoias that pop up all over Germany. They grow too densely and units can't navigate around them properly. Does anyone have a link to a file that reduces the trees (especially the trunks) down to a more reasonable size?

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satalexton 22:47 09-10-2008
kekeke, YOUR units cant navigate them properly.... the sweboz shall carve you to pieces!!!

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fenix3279 23:23 09-10-2008
I think what you're looking for is in the RTW/EB/Data/Vegetation folder.

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Callicles 00:10 09-11-2008
What is he looking for in the folder? I also have been curious about reducing their size (because of performance issues, mainly).

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fenix3279 01:51 09-11-2008
I was mistaken in my last post. Look at the RTW/EB/Data/descr_vegetation. The directions in there will explain how to alter the number of trees.

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Centurio Nixalsverdrus 03:07 09-11-2008
The problem is that there are strangely regions in EB which have the northern fir trees blasted to Sequoia size, whereas in most northern fir tree regions the fir trees are normal sized. If you alter the density of the trees in general, the healthy regions will have more of an open park landscape instead of a wood. But perhaps that's what you have intended...

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Cullhwch 03:49 09-11-2008
I just want smaller trees, that's all. I don't mind densely forested maps in general, but when single units get strung out over half the map just due to trunk width (groups of guys will bunch up in areas where 2-3 massive trees grow unrealistically close to one another) I get really annoyed. I suppose that reducing tree density would offset that problem somewhat, but I really just want normal sized evergreens.

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satalexton 03:54 09-11-2008
i think that has something to do with the scaling of the tree models, lowering the sizes of the skeletons should make them smaller....and shorter...

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Centurio Nixalsverdrus 20:12 09-11-2008
Originally Posted by satalexton:
i think that has something to do with the scaling of the tree models, lowering the sizes of the skeletons should make them smaller....and shorter...
This is exactly what strangely does not work everywhere.

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Laza 20:00 12-06-2008
Originally Posted by satalexton:
i think that has something to do with the scaling of the tree models, lowering the sizes of the skeletons should make them smaller....and shorter...
Any news about this topic? Perhaps someone is working on getting the last giant trees to a more appropriate size? Changing descr_vegetation doesnt help or do anything at all. At least in custom battles it makes no difference when i scale down the high of a model. Did i miss anything?

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Centurio Nixalsverdrus 20:50 12-06-2008
I think the key questions of this problem are:

Why are the trees scaled incorrectly in one tile, but correctly in the very next?

What determines the tree scaling per tile?

Why does terrain resolution seems to be lower in the incorrectly scaled tiles?

Could the scaling error have something to do with "overall scaling", and not just the scaling of the trees?



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Marcus Ulpius 22:40 12-06-2008
Trees are a big problem for me too. I try to find any clearance when fighting on a forested map and position my troops there. It is nigh impossible to control the troops in the forest. Probably that is historically accurate, but I think that in ancient times nearly no one was fighting in thick forests (except ambushes), but an RTW AI is not bothered by that fact at all.

Apart of troop coordination problem (which I can live with), there's a huge path-finding problem. It's not uncommon to see the battle go one and on because 2-3 soldiers got stuck under some tree and can't figure their way out.

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Pobs 23:22 12-06-2008
Hi,

i got over this problem by taking the 'vegetation' folder from the 'Rome cassus belli' mod and swapping it into EB's data folder, you need to swap in the descr_vegetation.txt file and also delete the vegetation.db file so it makes a new one. I seem to remember I had a slight problem with one of the long distance sprites only half showing up so I swapped the same files in the main RTW/data folder too and that fixed it... now I have nice, small, well-spaced trees that don't trap anyone....


there is a tutorial on making and adding trees here :


https://forums.totalwar.org/vb/showthread.php?t=60901


hope that helps.


cheers,


Pobs

edit : sorry I should also have mentioned the 'models_vegetation' folder which also needs to be replaced. Pobs

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Centurio Nixalsverdrus 20:55 12-07-2008
1. Is that save-game compatible?
2. Can anyone confirm that this works?
3. Could you send me the respective folder?

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Pobs 21:10 12-16-2008
Hi CN,

PM me with an addie and I can send you the files over, they are working fine here using eb1.1 at the moment and i imagine they are savegame compatible since they basically just swap the models on battlefields so I can't see they will be a problem, I had no problem with my existing campaign game anyway.

disclaimer : I am not a seasoned modder of this game so I accept no responsibility if you wish to use this... it works for me that's all I can say.... before trying it, make a full copy of your setup and keep it safe !!...


cheers,


Pobs

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Olaf Blackeyes 23:44 12-16-2008
ALL HAIL GERMANIA!!!!!!
Lolololol thats what makes invading my peoples lands FUN!!!!!!
(insert SUPER evil laugh here)

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Havok. 23:48 12-16-2008
Originally Posted by Olaf Blackeyes:
ALL HAIL GERMANIA!!!!!!
Lolololol thats what makes invading my peoples lands FUN!!!!!!
(insert SUPER evil laugh here)
lmao

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BadKarma033 05:08 12-22-2008
Anyone had any success with switching out the vegetation files with the files from older versions of EB? I don't remember having these problems with 1.0

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Cullhwch 05:37 12-22-2008
Hey, Pobs's solution works! And yes, this was a problem in earlier EB versions.

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Pobs 12:12 12-22-2008
Merry Xmas Cullhwch,

glad it worked for you too ...



cheers,



Pobs

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Laza 12:48 12-23-2008
Did u get my PM?

Maybe L4z is interested in small trees for his big mini mod pack, too.

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Pobs 13:57 12-23-2008
Hi Laza,

I did get your PM thanks,

on their way to you now

hope they help...


cheers,


Pobs

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Centurio Nixalsverdrus 21:28 12-24-2008
Hi Pobs,

I did as you suggested. I renamed the four respective files and put in the new ones both in EB and RTW. This showed however no change at all. Then I looked up what you wrote and deleted vegetation.db. Now I get CTDs when I want to look at a settlement on the battlemap (to see if it works) which never before happened to me.

Advice?

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Pobs 12:47 12-26-2008
Hi Centurio,

first off I would copy back the vegetation.db that I sent you over since that should work with the other files in the zips. If you are getting a ctd when you try to view the trees then you probably have a tree model missing somewhere... see if the problem is common to all tree types ie can you view palm trees for instance?...

another way to overcome a missing model is to copy the folders in the zip into a copy of your original folders so that you are in effect only adding the new trees to the existing ones rather than replacing the old ones and possibly missing a model that is still being called up.. if that fails you are into the rather time consuming job of looking in the decr_vegetation. txt file and checking the models called up are actually in the models_vegetation folder ... but that shouldn't be necessary really since the files are working for at least two of us without a problem...

it is always possible you have a corrupted file in the zips though... if all else fails I can send them again and you can re-install them to see if that helps...


cheers,


Pobs

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PraetorFigus 18:25 12-29-2008
thanks for the insight pobs,
I did what you suggested and so far no impassible fat or super tall trees in germany!

also, I did this mid-campaign and so far nothing serious as far as random battle CTD's go.

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Pobs 19:41 12-29-2008
Glad its worked for you PF ...


cheers,


Pobs

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Centurio Nixalsverdrus 21:05 12-29-2008
Sorry for the delay. I can view the settlement when I use all the files and folders you sent me. However, there is no change at all. Not the slightest.

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Pobs 09:25 12-30-2008
Hi CN,

so with the files I sent you installed you still see the oversized megatrees ??... that is very strange since the calls are now being made to the new models and they dont include the big old tree models, so I can't quite see how they are still appearing in your game, unless the 'view' settlement uses a different set up to the battlefields. Have you tried fighting a battle yet ??... perhaps they are changed in the battlefields but not in the 'view settlement' view, I dont use that so I am not sure... check it 'in-game' and let me know if it works in a battle setting will you ?...


cheers,



Pobs

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^RaGe^ 13:26 12-30-2008
Is there a way to reduce the amount of trees on the battlefield?

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Pobs 18:55 12-30-2008
Hi Rage,

yes look at that link I gave in my first post on this thread, apart from resizing the trees you can also change the 'forest templates' that are used to lay out the trees on the maps...


cheers,



Pobs

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