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  1. #1
    Who's the savage? Member Legosoldier's Avatar
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    Thumbs up Re: General can hardly move

    Actually, they'll still help you with EB 1.1 until EB 1.2 comes out because EB II is for M2TW. So it's not that vicious of a cycle
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  2. #2

    Default Re: General can hardly move

    OK, substitute "EB II" with "EB 1.2". Still vicous; still a cycle.

  3. #3

    Default Re: General can hardly move

    Quote Originally Posted by zarasophist View Post
    OK, substitute "EB II" with "EB 1.2". Still vicous; still a cycle.
    Quit whining, upgrade and enjoy the game. This thread is pointless.


  4. #4
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: General can hardly move

    Quote Originally Posted by a completely inoffensive name View Post
    Quit whining, upgrade and enjoy the game. This thread is pointless.
    no need to be rude "a completely inoffensive name" ...

    I think you might have messed something with the client ruler fix...
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  5. #5

    Default Re: General can hardly move

    Can it be something with the babylonian new years festival? It had a movement penalty earlier, but i don't know until when, as i didn't play the AS prior to 1.1.
    Read about glory and decline of the Seleucid Empire... (EB 1.1 AAR)

    from Satalexton from I of the Storm from Vasiliyi

  6. #6
    Back door bandit Member Apgad's Avatar
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    Default Re: General can hardly move

    It could just be some kind of trait that reduces movement temporarily. Check all of the FMs in that stack for traits like "on his deathbed". It's also possible to have several movement penalties adding together, including a restriction for the season.

    I had a FM on his deathbed as I was shipping a full stack from Greece to North Africa. It struck half-way across, and it took me about 10 turns (!) to get to land, as the fleet could only move 1 step per turn due to his movement restrictions. Now I only ship FMs as single passengers...
    One balloon for not being Roman

  7. #7

    Default Re: General can hardly move

    No, I checked all the traits nothing resricting to that extent. Their movement restrictions have been from the begining of the campaign. I didn't notice until a few turns in and when I did notice I didn't think it would be this persistant.

    The only trait they have that is not very common is the "biography"; I guess these guys are from actual history and it tells their story. You start the campaign with them. I started a new campaign to check to see if they could move in that one and they are fine in that one.

    It's not worth restarting a new one for. I guess I'll make the "heir who can't move"'s brother the heir instead. The father is already in his 60's.

    The only other thing I can think of is the heir is out of his "satrap area"; but I thought that only affected effectiveness in governing.

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