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Thread: CTD upon inspection of enemy family members

  1. #1

    Default CTD upon inspection of enemy family members

    After infiltrating enemy settlements with a spy, when I try to check the traits & ancillaries of enemy FMs, certain FMs trigger a reproducible CTD.
    This has happened with FMs who where no problem some turns earlier, but once it happens, they seem to be bugged for lifetime.
    Is this a known issue?

    This is one of the offenders, just one or two turns before he started a career in the CTD business:
    Last edited by Tollheit; 09-10-2008 at 23:09.

  2. #2
    EB annoying hornet Member bovi's Avatar
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    Default Re: CTD upon inspection of enemy family members

    That is a sign of a trait (or ancillary, I guess) that is missing its description, like the Dignitas back in 1.0 that made the game crash with the roman starting faction leader occasionally... However, I am pretty certain that I caught all those mismatches in 1.1 (I created a validation program for it), so no it's not a known issue. You don't have any unofficial mod that changes traits, do you?

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  3. #3

    Default Re: CTD upon inspection of enemy family members

    I'm using Ferromancer's EB with BI, however I am not sure if I'm using his EDCT or the one from the original 1.1 fixes. I should keep better track of changes...
    Oh, and I messed with the triggers myself, as detailed in my EDTC thread.

    Btw, the FM pictured above suffered a crushing defeat just before he became bugged, so maybe it is a trait or ancillary with a trigger connected to that.
    Last edited by Tollheit; 09-11-2008 at 12:20.

  4. #4
    EBII Mod Leader Member Foot's Avatar
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    Default Re: CTD upon inspection of enemy family members

    Well if you've edited the edct then it really is impossible for us to tell, but the problem probably lies there.

    Foot
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  5. #5

    Default Re: CTD upon inspection of enemy family members

    Well I've only edited triggers, and Bovi seemed to approve of the changes.
    Or are you referring to the EB with BI mod?
    Last edited by Tollheit; 09-11-2008 at 16:11.

  6. #6
    EBII Mod Leader Member Foot's Avatar
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    Default Re: CTD upon inspection of enemy family members

    Either, but it is very unlikely its something from 1.1. Bovi and the traiters know their stuff and it likely would have been picked up before now by someone else.

    Foot
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  7. #7

    Default Re: CTD upon inspection of enemy family members

    Now I have reapplied the Client ruler potential fix, in order to obtain clean edct and export_VnVs.txt files, but the game still crashes when I try to inspect that FM.
    Does that change your assessment?

  8. #8
    urk! Member bobbin's Avatar
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    Default Re: CTD upon inspection of enemy family members

    slightly off topic but isn't the family member trait supposed to be hidden?


  9. #9
    EBII Mod Leader Member Foot's Avatar
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    Default Re: CTD upon inspection of enemy family members

    Woah, you can't change the edct mid-campaign. That just musses very thing up. Changing the triggers is apparently fine, but we don't know if you had installed a file that altered any of the actual traits.

    Foot
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  10. #10
    EB annoying hornet Member bovi's Avatar
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    Default Re: CTD upon inspection of enemy family members

    Quote Originally Posted by bobbin View Post
    slightly off topic but isn't the family member trait supposed to be hidden?
    It is indeed off topic. No.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  11. #11

    Default Re: CTD upon inspection of enemy family members

    Thank you. I'll try a new campaign with a fresh install.

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