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  1. #1

    Default Changing the overhand spear animation

    I want to change the overhand spear animation to those used in Paeninsula Italica mod so the hoplites won't drag their spears beneath the ground anymore. Can someone teach me how I can do this?

  2. #2

    Default Re: Changing the overhand spear animation

    PI uses SigniferOnes's hoplite animation which is not included in EB...
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  3. #3
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Changing the overhand spear animation

    Quote Originally Posted by mcantu View Post
    PI uses SigniferOnes's hoplite animation which is not included in EB...
    wich program would you need to merge em?
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  4. #4

    Default Re: Changing the overhand spear animation

    Quote Originally Posted by mcantu View Post
    PI uses SigniferOnes's hoplite animation which is not included in EB...
    What I mean is I want to extract the PI's overhand animation and replace the EB's one with it.

  5. #5

    Default Re: Changing the overhand spear animation

    theres an animation pack (somewhere) that has both S1 and EB animations...
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  6. #6
    Member Member Demivrgvs's Avatar
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    Default Re: Changing the overhand spear animation

    I'm looking at it too, as it would finally make hoplite fight as they shoud (no more spear dragging with light_spear and no more back rows thrusting the air with Fanatic's changes).

    I can help you guys that surely can mod better than me with this links...

    Tool to merge the animations is here

    And there's a topic about how to do it here

    Furthmore Roma Surrectum states to use both Signiferone and EB animations, would it be possible to just use its animation pack?
    Last edited by Demivrgvs; 09-07-2008 at 13:28.

  7. #7
    Member Member Demivrgvs's Avatar
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    Default Re: Changing the overhand spear animation

    I've verified that Res Gestae 3.0 uses a unified animation pack too.

    I've done some test with Signiferone's hoplites animation and unfortunately it doesn't solve all the issues I'm concerned with (you still have to use short_pike attribute to make them properly charge, which means having back rows spears pointing the sky) and it has a new issue itself (during the charge the spears point the wrong direction!

    I'll make some more tests messing with attributes and perhaps mass values...if anyone has any suggestion about it it would be great.

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