Well part of what made cossacks a good game was the paths of development for these infantry types.
Muskets were your basic type, and further research made them cheaper to produce and increased their basic characteristic of withering medium/short range volley fire.
if i remember rightly, the others needed research to start off, were limited by slow and pricey production.
militia could be very basic low quality muskets or lights, wheras Guards could be high quality muskets or assault specialist grenadiers. the basic trio remains in place.
it interests me to see how statically an infantry/artillery force will play. if heavy guns have some manoevrebility then infantry will be very powerful.
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