To be honest, the movement speed really isn't that bad. As Foot said it hasn't changed from Vanilla, and it would be ridiculous to be able to move your army huge (gameplay huge, realistic normal) distances in one turn, since it's a strategy map and not real time. Armies would realisticly be able to march as their enemies were, to follow or intercept them, but it's extremely unlikely they would all stand still while enemy armies marched huge distances at will.
Also, I do agree with the slow raising of an army annoyance. But this is something that needs to be blamed on the R:TW engine. EB 1 can do nothing about it seeing as its using that engine. There was a thread or two where people were changing the recruitment time from 1 to 0 in some cities, which as long as you don't overuse it should solve that problem.
Just try to think of it as EB needs to make the balance between historical accuracy and good gameplay. They cannot be one without ruining the other so what they must do is make a compromise. This of course does mean that some essences must be sacrificed, but overall it's about enjoyment, and EB as a game is meant to be fun.
Hope this helped
Bookmarks