Results 1 to 15 of 15

Thread: General can hardly move

  1. #1

    Question General can hardly move

    I just started a new Seleukeia campaign. My faction leader and his son (the next faction leader) can hardly move at all. They seem to have a trait for every season that prevents them from moving very far per turn. Needless to say I keep them where they are. Why can't they move this? If it is the traits, why do they have them?

    I am playing 1.0. I used the "no client rulers" fix to speed up the game. (Another good question is why do I still have client rulers?)

  2. #2

    Default Re: General can hardly move

    update to 1.1 and youll c :)
    Epic Balloon for my Roma ->

  3. #3

    Default Re: General can hardly move

    I'll see what? Why I can't move in 1.0?

  4. #4
    Who's the savage? Member Legosoldier's Avatar
    Join Date
    Jul 2008
    Location
    The land of gold mountains
    Posts
    487

    Default Re: General can hardly move

    You should update to 1.1 anyways. No one is going to help you with 1.0
    Quote Originally Posted by KukriKhan View Post
    "Pissing contest" pictures two 8year olds urinating on the side of a barn to see who can wet higher. Quaint.
    "Pee race" however, evokes 2 kids running a 100 yard dash with their boyhoods hanging out, spraying hither and yon furiously, as they race to the finish line. Hilarious!
    Quote Originally Posted by a completely inoffensive name View Post
    Have the strength of Arnold Schwarzenegger, the voice of Billy Mays and the ability to produce bull**** at a moments notice and you can be the leader of anything.

  5. #5

    Default Re: General can hardly move

    Thanks....I think.

    I spent too much time on my 1.0 campaigns and haven't finished them. If I update to 1.1 and start new campaigns, I 'll come across a similar problem in a year with 1.1, but then nobody will help me then because EB II will be out. It's a vicous cycle.

  6. #6
    Who's the savage? Member Legosoldier's Avatar
    Join Date
    Jul 2008
    Location
    The land of gold mountains
    Posts
    487

    Thumbs up Re: General can hardly move

    Actually, they'll still help you with EB 1.1 until EB 1.2 comes out because EB II is for M2TW. So it's not that vicious of a cycle
    Quote Originally Posted by KukriKhan View Post
    "Pissing contest" pictures two 8year olds urinating on the side of a barn to see who can wet higher. Quaint.
    "Pee race" however, evokes 2 kids running a 100 yard dash with their boyhoods hanging out, spraying hither and yon furiously, as they race to the finish line. Hilarious!
    Quote Originally Posted by a completely inoffensive name View Post
    Have the strength of Arnold Schwarzenegger, the voice of Billy Mays and the ability to produce bull**** at a moments notice and you can be the leader of anything.

  7. #7

    Default Re: General can hardly move

    OK, substitute "EB II" with "EB 1.2". Still vicous; still a cycle.

  8. #8

    Default Re: General can hardly move

    Quote Originally Posted by zarasophist View Post
    OK, substitute "EB II" with "EB 1.2". Still vicous; still a cycle.
    Quit whining, upgrade and enjoy the game. This thread is pointless.


  9. #9
    Biotechnlogy Student Member ||Lz3||'s Avatar
    Join Date
    May 2008
    Location
    Mexico
    Posts
    1,669

    Default Re: General can hardly move

    Quote Originally Posted by a completely inoffensive name View Post
    Quit whining, upgrade and enjoy the game. This thread is pointless.
    no need to be rude "a completely inoffensive name" ...

    I think you might have messed something with the client ruler fix...
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  10. #10

    Default Re: General can hardly move

    Can it be something with the babylonian new years festival? It had a movement penalty earlier, but i don't know until when, as i didn't play the AS prior to 1.1.
    Read about glory and decline of the Seleucid Empire... (EB 1.1 AAR)

    from Satalexton from I of the Storm from Vasiliyi

  11. #11
    Back door bandit Member Apgad's Avatar
    Join Date
    Dec 2006
    Location
    Brisbane, Australia
    Posts
    271

    Default Re: General can hardly move

    It could just be some kind of trait that reduces movement temporarily. Check all of the FMs in that stack for traits like "on his deathbed". It's also possible to have several movement penalties adding together, including a restriction for the season.

    I had a FM on his deathbed as I was shipping a full stack from Greece to North Africa. It struck half-way across, and it took me about 10 turns (!) to get to land, as the fleet could only move 1 step per turn due to his movement restrictions. Now I only ship FMs as single passengers...
    One balloon for not being Roman

  12. #12

    Default Re: General can hardly move

    No, I checked all the traits nothing resricting to that extent. Their movement restrictions have been from the begining of the campaign. I didn't notice until a few turns in and when I did notice I didn't think it would be this persistant.

    The only trait they have that is not very common is the "biography"; I guess these guys are from actual history and it tells their story. You start the campaign with them. I started a new campaign to check to see if they could move in that one and they are fine in that one.

    It's not worth restarting a new one for. I guess I'll make the "heir who can't move"'s brother the heir instead. The father is already in his 60's.

    The only other thing I can think of is the heir is out of his "satrap area"; but I thought that only affected effectiveness in governing.

  13. #13

    Default Re: General can hardly move

    Oh yeah "completely inoffensive name" and anyone else who thinks I should upgrade to 1.1:

    Let's just pretend this is a problem someone ran into a year ago before 1.1 came out. Everybody acts as if the existence of 1.1 is somehow causing problems in my 1.0 game. Unless 1.1 address some of the issues I am experiening (which I don't beleive it does), it is irrelevant.

    The fact it is; I probably wouldn't notice they difference between 1.0 and 1.1, and I just happen to be playing 1.0 with 4 on going campaigns I spent a lot of time on.

  14. #14
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: General can hardly move

    zarasophist, that issue with the babylonian new year is caused by a bug that is fixed in EB 1.1, so yes 1.1 addresses that problem and a whole lot more

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  15. #15

    Default Re: General can hardly move

    Thanks. I stand corrected.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO