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The spear stats have been adjusted to compensate for the hardcoded effects of the spear modifiers with the last EB update.
The hoplites do use the "correct animation". For some reason, the spears do often appear too large on some detail levels, but the spears dragging through the ground should have been fixed (or at least I thought the fix was done before the last release).
Spear stats have been adjusted to compensate for the hardcoded effects but they would compensate the "spear" attribute, not "light_spear". It doesn't change too much in terms of balance, but at the moment spear units kill faster (+4 attack) and suffer casualties faster (-4 defence). By switching the bonus from attack to defence you would have longer fights, which is more in line with EB if I'm not wrong.
Are you suggesting to change "unit detail" to have shorter spear? I'll try it out, though I never noticed any change with different "unit details" settings.
The spears dragging the ground haven't been fixed unfortunately...I do hope they will with 1.2!
The -4 defence bonus of "light_spear" is hardcoded, and it seems EB members would prefer it to be fully compensated. Personally I would prefer it to be left un-compensated, or only partially compensated, as "light_spear" also grants +4 defence against cavalry, and having only the bonus without its drawback seems unfair to me (spear > sword in every situation). Just my 2 cents.
Last edited by Demivrgvs; 09-14-2008 at 11:58.
um so you can spear someone in a castle staircase? good luck with that mate...
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They actually kill slower, as spears have a lower lethality and other weapons(Especially 2 handers and Longswords) have a much higher lethality.
Yes or a lance, which is a shock weapon, and is otherwise useless in close-combat (with long delays between each strike). I'm not sure how that is an example against what Olaf said. Spears on the whole have lower lethality, putting forward the example of a specialist weapon doesn't change that fact.
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