Results 1 to 30 of 51

Thread: I hope you improve the battles

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member ludwag's Avatar
    Join Date
    Sep 2008
    Location
    norway
    Posts
    264

    Default I hope you improve the battles

    The battles use to be a field where you can do whatevery you want. like riding with your cavalry and charging from the back. The size of battles was historicly much bigger. And that made it harder to do this. So it was nessecary to go fancy things to get the cavalry trough the lines of infantry. Like breaking your own lines to make a gap in both the enemy and your own lines or placing the cavalry in front, or just do like they do in The Gladiator, lol.

    I know you cant make the battles this big. But if you make tha map smaller. or make very thick forest around, like the historical battle from medieval 2, battle of hastings.

    This is also forces you or the computer to attack the enemy from the front like in real battles.

    And not making a stupid battle with all the units spread all over the map attacking eachother one on one and cavalry flanking them and running back and doing it again and units flee and come back again and full chaos, you know what i mean?

    If you do this there will be more focus on planning and strategy. Making flanking something we have to do with strategy and not just running around them. We will have to fight for the flank. And that is what they did in ancient time, and the game will be more awesome.

  2. #2
    Just your average Senior Member Warmaster Horus's Avatar
    Join Date
    Jan 2007
    Location
    Besancon, France: a stepping stone to greatness. I hope.
    Posts
    2,940

    Default Re: I hope you improve the battles

    Friend, this is hardcoded. It means it can't be modded, which is what the EB team is trying to do.
    Besides, the M2 AI is famous for its stupidity. So, getting it to do smart stuff is nearly impossible.
    The Throne Room: "Less a forum, more a way of life." Econ21
    Don't hesitate to visit the Mead Hall! A little more reading, a little less shouting, please.
    Join the latest greatest installement of mafia games: Capo di Tutti Capi!
    Check out the Gahzette!
    By the by, are you interested in helping out the Gahzette? Think you could be a writer, reporting on the TW or Org community? Then check the Gahzette Thread or drop me a PM!


    Back.

  3. #3
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: I hope you improve the battles

    There is no way we can manually edit each tile on the campaign map to come up with what you suggest on the battle field. The battlefield is based on the campaign map tile, but otherwise it is randomly generated, afaik. Historical battles can be manually edited. Basically we cannot do what you suggest at all.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  4. #4
    Member Member ludwag's Avatar
    Join Date
    Sep 2008
    Location
    norway
    Posts
    264

    Default Re: I hope you improve the battles

    You can edit the campaign map. And from there you can change tha battlegrounds, in cost of a little campagin map realism. And if you can edit the size of the battle map to. it would be perfect. It sounds very easy tough.

    But in EB, the battlegrounds actually looks better. And that is becouse you changed the campaign map.

    I noticed that in my first EB battle. Seriously, you sould just start a campaign with Getai and move your army up between the mountains your first turn and the Elutheroi army will attack, and you see a prefect battlefield. seriously you should try.

    I love that the threes are more bushy and denser and smaller.

    so if you cant make the battle map smaller, you can edit the size of the trees. and you can edit the size of the soldiers.

    But that would probably change the gameplay very mutch

    What possibilities do you have?

  5. #5
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: I hope you improve the battles

    We can alter the campaign map, but that only gives us limited control over how the battlemap will look. We spent a lot of time doing that for EBI and it worked out pretty well but what you see in EBI is pretty much the best we can achieve. A bit of tweaking here and there may improve it slightly but we really cannot fully do what you suggest. There will be many map tiles that produce battlemaps that lack a lot of the terrain features that you would wish to see, of course there will also be plenty of battlemaps where tactics will be absolutely necessary. However we cannot fine tune it to the level that you seem to wish for, its just not possible.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  6. #6
    Member Member ludwag's Avatar
    Join Date
    Sep 2008
    Location
    norway
    Posts
    264

    Default Re: I hope you improve the battles

    okay, i see. Just one more question: Are you able to make some kind of army-camps full of tents, in the battlemap? That lies in the background or something to make a more ancient battle-feeling? Just some idea i had. Like it is a part of the vegetation and are present on every battlefield. Maybe just some stupid idea.

  7. #7
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: I hope you improve the battles

    No, I don't think that is possible either. Watchtowers, for example, appear on the battlemap, but they are hardcoded and we cannot add new elements such as military camps.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  8. #8
    Wannabe Member The General's Avatar
    Join Date
    Sep 2007
    Location
    Winland.
    Posts
    484

    Default Re: I hope you improve the battles

    So, smaller battle maps, less maneuvering, more frontal butchering?
    I has two balloons!

  9. #9
    Member Member ludwag's Avatar
    Join Date
    Sep 2008
    Location
    norway
    Posts
    264

    Default Re: I hope you improve the battles

    Quote Originally Posted by The General View Post
    So, smaller battle maps, less maneuvering, more frontal butchering?
    yeah. makes is more hard to flank, than just running around the enemy and charge from behind, one of my friends does. he is very noob, and he makes noob-boxes, to prevent the enemy from flanking him. And it works :( If the map was smaller, things like this would be harder.

    But i just got an idea. If you make all units run slower. Then it would be much more difficult to do stupid manuevers.

  10. #10
    The Creator of Stories Member Parallel Pain's Avatar
    Join Date
    Dec 2007
    Location
    Sitting on the Throne of My Empires
    Posts
    380

    Default Re: I hope you improve the battles

    I think that has less to do with the map and more to do with the AI.

    Sending your cavalry off on a wild flanking move would dangerously isolate the cavalry and leave a hole in the flank uncovered. I used to send my cavalry off all the time because the AI won't take advantage of my weakened position.

    But once I started MP I no longer send them. My friend did and I left a token force to cover my flank and smashed through the hole created when he did that and he lost bad.

    The only time a wild flanking maneuver worked in MP that I personaly saw was during a 2 on 2 in XGM when the flanking move was by a huge group of twelve companion cataphracts. And the only reason it worked was because the companion cataphracts are overpowered for their prices and no unit on my team can kill them. But we wiped their infantry off the map.

    So I say it's not the map size. It's large enough for battles (though not pre-engagement-maneuvering). For battles the only thing wrong with the map itself is terrain bonus and penalty (units in bad terrain doesn't recieve enough penalty, too easy to move to a high elevation, etc). For the problem you identified the problem is the AI's inability to identify weak points in the player's line and exploit it: drive through a unprotected flank, surround isolated groups, send heavy cav plowing through a weak single line that has no reserves, etc.

  11. #11
    master of the wierd people Member Ibrahim's Avatar
    Join Date
    Dec 2007
    Location
    Who cares
    Posts
    6,195

    Default Re: I hope you improve the battles

    welcome back parallel pain. long tome no see.

    anyways, I;d have to agree with him on his post.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  12. #12
    Member Member ludwag's Avatar
    Join Date
    Sep 2008
    Location
    norway
    Posts
    264

    Default Re: I hope you improve the battles

    I get you point very good. Pre-engagement-manuevring was a good thing to keep in mind.

  13. #13
    The Creator of Stories Member Parallel Pain's Avatar
    Join Date
    Dec 2007
    Location
    Sitting on the Throne of My Empires
    Posts
    380

    Default Re: I hope you improve the battles

    Quote Originally Posted by Ibrahim View Post
    welcome back parallel pain. long tome no see.
    Good to be back, but I won't be here for long.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO