okay. but can you make the size of the soldiers, just a ittle bigger? barley noticeable. So that the battles appear a little bigger?
okay. but can you make the size of the soldiers, just a ittle bigger? barley noticeable. So that the battles appear a little bigger?
What? Making the soldiers on a larger model? We've already started making units it would be impossible to change their size now. I'm not sure how it would make battles look bigger. The Battlemap would appear smaller but there would be the same number of soldiers on there making the whole thing look smaller. Decreasing the size of soldiers (along with other elements such as trees) would actually make the battlemap look bigger and also give the impression of a larger battle.
However there is no way either of that is possible, as I've mentioned.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
ah. i diddnt know they would all have to be remodeled. But if had made them bigger, the battle would not be bigger, but the battle map would be smaller. But nvm, i love the mod anyway :)
On the subject of changing terrain, it would be nice if something could be done for the battle maps where the entire map is basically a big forest, which means you basically can't see anything that's going on. (Tell me thats historical all you want, but historically I'd have Centurions to micromanage my cohorts, and I wouldn't have to try and do it from fifty feet in the air, or level with the horse's ass if I zoom in all the way)
And then theres my personal favorite, where a map has a mountain or something on it that goes up practically at a 90 degree angle, and the A.I. deploys at the very top. Perhaps it'd be possible to simply make this regions 'impassable'? Steep enough in other words.
I know neither of those are probably do-able...but it's something nice to think about.
This is very possible in Medieval II.And then theres my personal favorite, where a map has a mountain or something on it that goes up practically at a 90 degree angle, and the A.I. deploys at the very top. Perhaps it'd be possible to simply make this regions 'impassable'? Steep enough in other words.
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I certainly hope so, though I don't really see how it could happen unless M2TW offers alot more flexibility than RTW that I'm not aware of. I've certainly had the '90 degree angle' situation happen to me in M2TW just like in Rome :(
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