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  1. #1
    Not your friend Member General Appo's Avatar
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    Default Re: I hope you improve the battles

    Well you know, with this kinda project it´s a bit more complicated. For example, lets say all skinners are on vacation or working for their exams or having trouble with their computer. Then it´s kinda hard to say "okay, this month the skinning will be top priority".
    The Appomination

    I don't come here a lot any more. You know why? Because you suck. That's right, I'm talking to you. Your annoying attitude, bad grammar, illogical arguments, false beliefs and pathetic attempts at humour have driven me and many other nice people from this forum. You should feel ashamed. Report here at once to recieve your punishment. Scumbag.

  2. #2

    Default Re: I hope you improve the battles

    Quote Originally Posted by General Appo View Post
    Well you know, with this kinda project it´s a bit more complicated. For example, lets say all skinners are on vacation or working for their exams or having trouble with their computer. Then it´s kinda hard to say "okay, this month the skinning will be top priority".
    Well obviously, but I am sure the EB team is more organized then that.


  3. #3
    Not your friend Member General Appo's Avatar
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    Default Re: I hope you improve the battles

    Not with Foot in charge. :p *runs away*
    The Appomination

    I don't come here a lot any more. You know why? Because you suck. That's right, I'm talking to you. Your annoying attitude, bad grammar, illogical arguments, false beliefs and pathetic attempts at humour have driven me and many other nice people from this forum. You should feel ashamed. Report here at once to recieve your punishment. Scumbag.

  4. #4
    EBII Mod Leader Member Foot's Avatar
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    Default Re: I hope you improve the battles

    Its not even that. You think that making buildings is more complicated. Technically, yes they are. However they are connected to nothing else. Units on the otherhand are connected to anything. Want to test stats? You need units. Want to test recruitment? You need units? Want people to be motivated to work? You need units. Want to work campaign balance? You need units.

    Ancient Buildings are nothing but aesthetic add-ons, but the units are necessary because they connect to everything else.

    Foot
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  5. #5

    Default Re: I hope you improve the battles

    Quote Originally Posted by Foot View Post
    Its not even that. You think that making buildings is more complicated. Technically, yes they are. However they are connected to nothing else. Units on the otherhand are connected to anything. Want to test stats? You need units. Want to test recruitment? You need units? Want people to be motivated to work? You need units. Want to work campaign balance? You need units.

    Ancient Buildings are nothing but aesthetic add-ons, but the units are necessary because they connect to everything else.

    Foot
    Well I would have a clue what exactly the priorities the EB team would be if I was around when EBI was first released but I wasn't. I haven't seen exactly what has been added for every new version so now with the first release of EBII being developed I have no clue what to expect.

    In the first version of EBI was there a script? Was it added soon after or in later versions? Was it just bare basics (units, buildings, factions, settlements and map)? Or did it have any goodies (i.e. any thing beyond the bare basics)?

    I have no clue as to any of these questions, I came in at the beginning of April and enjoyed 1.0 for a week or two before 1.1 came out. I have been assuming all this time that for the majority of the EBI versions the only thing different were fixed bugs, new units and minor changes to the script/trait/EDU/other data files.

    Can you enlighten me Foot or someone send me a comprehensive list of each version and its main additions/changes so I can make educated assumptions as to what to expect from EBII when it is first released and how long it would take to get to that stage I am familiar playing with on 1.1 EBI?


  6. #6

    Default Re: I hope you improve the battles

    You can read the wikipedia article, or grab yourself an old copy of the first ever EB open beta 0.72? Be sure to install 0.72 on an RTW 1.2. It will enlighten.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  7. #7

    Default Re: I hope you improve the battles

    Quote Originally Posted by Tellos Athenaios View Post
    You can read the wikipedia article, or grab yourself an old copy of the first ever EB open beta 0.72? Be sure to install 0.72 on an RTW 1.2. It will enlighten.
    I have read the wikipedia article, its coverage on updates is not quite adequate in my opinion:

    "The earliest known internal alpha release of the modification, version 0.6.2, was completed in June 2005. The first public release of the modification, version 0.7.2, which marked its transition into a public open beta phase of development and was developed for patch 1.2 of Rome: Total War, came on 27 December 2005. After three more relatively minor releases in the month of March of 2006 which mostly fixed bugs and made small adjustments in the modification, the next major release of Europa Barbarorum was version 0.80 on 6 December 2006. The release marked the start of the 0.8.x series of releases, as well as being the first Europa Barbarorum release for patch 1.5 of Rome: Total War. It included the addition of the Sabaean faction, new music, the addition of the provisional military government level, the inclusion of a new MIC system and other changes. The release of version 0.8 was also announced by the Europa Barbarorum development team on a third-party computer modification review website. There subsequently followed three more minor 0.8.x releases during the first half of 2007, all three of which primarily made minor adjustments to the modification and fixed bugs. All in all, over 135,000 downloads of the 0.80-0.81 versions were tracked.
    The next major release after 0.80 was version 1.0. The Europa Barbarorum development team skipped any 0.9.x releases in order to make the modification appear as though it was no longer in the beta phase, which they felt it had left by 1.0's release. Version 1.0 was released on October 12 2007 and included new government options for the Pahlava and Hayasdan factions, the addition of a new type of wall to the battlemap, new units, new music from Prehistoric Music Ireland, a more challenging start to campaigns for the player and other changes. The 1.0 version was downloaded over 90,000 times in the six months following its release.
    The current release is version 1.1, which was released on April 7 2008 and included new battle map landscapes, new units, the addition of the Pahlavi voicemod and the inclusion of an introduction video for the Saka Rauka faction.
    The next Europa Barbarorum release being worked on for Rome: Total War by the Europa Barbarorum development team is version 1.2. Although the development team has previously stated that future releases of Europa Barbarorum for the Rome: Total War engine will not include any major new gameplay changes, version 1.2 is expected to contain the addition of the Punic voicemod as well as bug fixes."

    What I got out of these three paragraphs that I had not known was:

    .62 first version
    .72 first openly released version
    .80 upgrade to 1.5, saba, new music, different govs added
    All other upgrades between these three were mostly bug fixes.

    Having played 1.0 and 1.1, I know the improvements those two made. Still have no clue on when script came into being, but the other things I was curious about, (music and govs) I now know when they were at least first included.

    I have no idea where I could find a place that still hosts the .72 version of EB but I would like to play it. Can anyone just answer me on the last thing I have yet to find out: When did the script come around? Thanks.


  8. #8
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: I hope you improve the battles

    The script was already present in 0.72, although some functions (like the client rulers) only came into being later.
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