The script was already present in 0.72, although some functions (like the client rulers) only came into being later.
The script was already present in 0.72, although some functions (like the client rulers) only came into being later.
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Ok, this has to do with improving battles sort of, and I didn't want to start a whole new post about it. Now, I know that the fighting in EB1 is much slower than in RTW. That I take it is much more historical, most troops focusing on staying alive rather than stabbing all over the place. The morale though seems a bit too high there. It's very hard to get a rout going, a chain rout at least. That results in battlefield tactics changing a bit, since getting surrounded at a point, or having an enemy breakthrough somewhere is not all the decisive (which as I see it it should be). Instead of trying to maintain an unbreakable front to the enemy, you end up using small detached units. Well, not exactly so, getting flanked is still a bad idea, but not as destructive as it would be (and should be imo) because the morale seems a bit too high to me.
Anyway, will the morale be lowered in EB2?
Oh, and if MTW2 uses experience chevrons and weapon upgrades, will those be removed from the multiplayer edu? So that when we have a mp battle the stats won't be skewed.
Last edited by Scundoo; 09-27-2008 at 20:08.
I really have not noticed if EBI has slower fighting, is that true or is it just lag because EB is well... EB size.
Its not that hard to create a chain rout, you just need to be quick about it. Gang up on one side, take out the captain/general and use your best friend cavalry to hit them from behind. Works every time.
We have reduced the lethality stat in EBI compared to what it was in RTW. That means people get hit just the same, but don't die as easily. This is what Scundoo refers to. We have also slowed down the walking (but not the animation as I believe that was somehow impossible to change). However the attack animations are the same speed as they are in RTW.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
just one simple question, is i possible to have huger unit sizes in eb 2. or is it hard to make that? not from the options, but from the codes.
maximum size in Kingdoms is 250, compared to RTWs 240. But that is as high as we can go (and thats on huge unit sizes).
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
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