Combat should be very rich and diverse given the formations which will trade off close combat defence vs. firepower vs. mobility; and potential for fire by rank and for volley fire.Then there are the cannon to be taken into account. Hexplosives, you know. In this game, wopping them over the head should be truly a counsel of despair, a recourse to the last resort for die-hard bitterenders. as for where next, well there is back in time to the 17th century (perhaps the tutorial will cover this) and have i mentioned SteamPUNK:TW somewhere else? Don't let Jack Half-A-Prayer get to your lines, now.
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