
Originally Posted by
Aemilius Paulus
I would continue on doing the same thing. Normally you are told that Type IV government is good for large cities with extensive infrastructure, which is generally true, considering the fact that a Type IV government does not allow you to build as many factional buildings. The biggest benefits of this government is that it is fast to install and you get a 5 influence, +1 Law Client Ruler general who may have a potential for further trait development.
So if you have a city that you have trouble pacifying, just use this government. However, most troublesome cities have large population, and normally I enslave the population of the sizable city or even a large town. The Type IV government is also good for the regional recruitment cities as I have already said. They give +1 experience to the troops and allow the building of high-level MICs (regional barracks). I also use this government to get (almost) free generals with a mounted bodyguard, who I then use as replenishable heavy cavalry. As a matter of fact, all of the cavalry in my armies are either family members, mercenary generals or Client Rulers, which come with the the benefit of regeneration.
Build Type I whenever you can. If not, just get Type II. In case you are playing Romani, you shouldn't have to worry about the availability of Type II government. I would stay away from Type III. The trade bonus s too little to be worth anything. If it ever comes down to choosing Type III or Type IV, I would however chose the latter (Type IV). What is interesting is that you actually almost always get more income and often times more happiness from Regional Pacification/Victor's Judgment (perquisite for government) because of the corruption-cutting law bonus.
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