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  1. #1
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: More previews/interviews

    AFAIK All Total War games have tracked individual projectiles. One thing that has been missing so far is air friction but don't know it that is added. We do know quality of ground is gonna be added as that will effect bouncing cannonballs in mud etc.


    CBR

  2. #2
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: More previews/interviews

    Quote Originally Posted by CBR View Post
    AFAIK All Total War games have tracked individual projectiles.
    Really? I didn't know that. For some reason, I always thought that -- artillery aside -- projectiles were tracked as a whole.

    Interesting.
    "MTW is not a game, it's a way of life." -- drone

  3. #3
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: More previews/interviews

    So does this mean that in MP I can have an army of almost all cannons and some cavalry, obliterate anything in front of me with my cannons and then clean up the stragglers with my horses?
    Last edited by Mailman653; 09-17-2008 at 05:48.

  4. #4
    Just another Member rajpoot's Avatar
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    Default Re: More previews/interviews

    I don't get the Physics thing, they had physics in the previous games too, no? Arrows, javelins, all could strike or get wasted depending on how they were fired/thrown? And there is always number crunching behind the scenes when you apply Physics in-game; What do they mean?

    And one little point which I've never understood is, they go lengths to make men look different from each other, but they still go on using models with similar height........I mean, why are models with height/build differences used togather to create more variety?


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  5. #5
    Member Member Herkus's Avatar
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    Default Re: More previews/interviews

    Quote Originally Posted by india View Post
    And one little point which I've never understood is, they go lengths to make men look different from each other, but they still go on using models with similar height........I mean, why are models with height/build differences used togather to create more variety?
    Probably because of animations. Different height for models in unit would require as many new skeletons to code in, which I think would be quite hard.

  6. #6
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: More previews/interviews

    Quote Originally Posted by Mailman653 View Post
    So does this mean that in MP I can have an army of almost all cannons and some cavalry, obliterate anything in front of me with my cannons and then clean up the stragglers with my horses?
    Hm sounds very similar to what I did a few times in MTW But ok the main effect was that players would panic and make hasty and uncoordinated rushes.

    It is important that maps are big enough and have lots of terrain to prevent silly armies containing mainly artillery to even have a small chance of winning. At least good use of skirmishers and massed cav charges should be able to counter artillery that has too little support.


    CBR

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