Now this is an article with quite a bit of new info. There's a lot of neat/cool things mentioned in it to the point that I honestly don't know where to begin.![]()
Since I do like to find dark clouds behind every silver lining, however, I'll mention one thing that at least some players won't be happy to hear: It appears that there will no unlockable factions outside of the 10-12 that will be playable. Not that it should be that difficult to mod the game so that all factions are available (which Kieran Brigden hints at himself), but I figured it was still worth a heads-up.
Q: You mentioned the 12 playable factions - will the rest be unlockable?
A: I'd imagine that within about 15 minutes our fan base will unlock the rest. (laughs) What tends to happen with Total War games is we say "here's your playable factions" it goes out in a box, and then they open it up, stick it in their disc drives, change a few files and go "now they're all playable". We understand that the game will be unlocked. But the experience we design for the player, and the localisation we do is based around the 12 playable factions.
Still, a very nice interview overall. It makes me more eager than ever to see the new AI in action -- I really want to see what it can do!![]()
Also, the thought of your troops actually talking to each other in their native language is just cool. A little superficial, perhaps, but little details like that can really add to a game's atmosphere.![]()
Bookmarks