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Thread: How to take Terhazza?

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  1. #1
    :.:: Member Connacht's Avatar
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    Default Re: How to take Terhazza?

    I would create a long boring path that gives the ability to reach that town after 3489798 turns travelling in a narrow and twisting walkable corridor (constantly turning from West to East and from East to West until the end).
    Then, whoever will have the patience to cross the sands, will finally find an eleutheroi family member called "Don't Conquer This City It Will Ruin Scripts And Probably Cause CTDs". Maybe he won't find it fun, but who knows...

    If we had unlimited unit slots I would also place there Yubtseb elephants and Bartix archers as an Easter egg, but unfortunately they are numbered and shouldn't be wasted for joke-units.

    Quote Originally Posted by Hax View Post
    No, you should never take it.
    However, I think that if Eremos is the last province left in the map, anybody is free to cheat, move a character and conquer the town, who cares if it would cause troubles in the script? The game is virtually ended, you have just conquered all the other settlements, nothing left but Terhazza. What else should one do?
    You're an island of tranquillity in a sea of chaos.



    O! Plus! Perge! Aio! Hui! Hem!

  2. #2
    Not your friend Member General Appo's Avatar
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    Default Re: How to take Terhazza?

    Fight the dozens of revolts you´re bound to get?
    Or keep one faction alive with one region and then once you´ve conquered everything except that region and Terhazza gift all your regions to that faction, disband your entire army and fleet, and start it all voer again.
    The Appomination

    I don't come here a lot any more. You know why? Because you suck. That's right, I'm talking to you. Your annoying attitude, bad grammar, illogical arguments, false beliefs and pathetic attempts at humour have driven me and many other nice people from this forum. You should feel ashamed. Report here at once to recieve your punishment. Scumbag.

  3. #3
    :.:: Member Connacht's Avatar
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    Default Re: How to take Terhazza?

    Fight the dozens of revolts you´re bound to get?
    Seriously? Where is the fun in keeping quiet distant troubling settlements with huge armies trained in a powerful empire and wait while clicking the "end turn button" hundred times again with nothing else to do?

    Or keep one faction alive with one region and then once you´ve conquered everything except that region and Terhazza gift all your regions to that faction, disband your entire army and fleet, and start it all voer again.
    This is surely better and more reasonable, however I think that in this particular case, unless he blitzed before, the player that wants to do this instead starting a new game won't have enough turns left to reconquer everything.

    Well, it could be good also saving, conquering Terhazza, taking a screenshot of the monochromatic map, reloading and then doing anything one wants to do (watching settlements rebel, giving all to the occasional last enemy, roaming without an end through untamed lands etc.).
    No troubles, no risk of crashes. The player's in his game - all's right with the world (quote).
    You're an island of tranquillity in a sea of chaos.



    O! Plus! Perge! Aio! Hui! Hem!

  4. #4
    Guest Aemilius Paulus's Avatar
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    Default Re: How to take Terhazza?

    Quote Originally Posted by General Appo View Post
    Fight the dozens of revolts you´re bound to get?
    Or keep one faction alive with one region and then once you´ve conquered everything except that region and Terhazza gift all your regions to that faction, disband your entire army and fleet, and start it all voer again.
    Yikes! Losing that many territories on which I have spent months playing to conquer would shove me into a deep, deep depression.

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