Can someone please clear up how supply works in 1.1 as it seems to me it has differed from earlier versions.
I know about the morale reductions for tights belts, rationing etc. But am I right in assuming that it only applies when an FM is in command of an army.
I "roleplay" the Romani so my querry really applies to them. It seems in earlier versions that lack of supply only kicked in when you left your own territory, now I get it even when I'm next to Rome.
Now I can understand that this is to reflect that armies should really be "garrisoned" in a city, but it is a bit annoyingg when just moving FM's around the map to take up commands that they arrive worn out and starving -3 morale when it was only them and their bodyguard, as far as I can see a 20 unit stack without an FM would get no penalty, obviously no bonuses.
I know the solution is to "rest" in a city for a couple of turns, but I often install type IV govts and so they cause unrest with the interloper trait.
In some ways this is realistic Generals would set up HQ in a large centre of population hob nob with local big wigs, but it does mean that in some areas the army is at the frontier not suffering attrition for several years my commander moves up over a couple of turns and hey presto their starving!!
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