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  1. #1
    Member Member Chris1959's Avatar
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    Default Supply, their eating boots again!!

    Can someone please clear up how supply works in 1.1 as it seems to me it has differed from earlier versions.
    I know about the morale reductions for tights belts, rationing etc. But am I right in assuming that it only applies when an FM is in command of an army.
    I "roleplay" the Romani so my querry really applies to them. It seems in earlier versions that lack of supply only kicked in when you left your own territory, now I get it even when I'm next to Rome.
    Now I can understand that this is to reflect that armies should really be "garrisoned" in a city, but it is a bit annoyingg when just moving FM's around the map to take up commands that they arrive worn out and starving -3 morale when it was only them and their bodyguard, as far as I can see a 20 unit stack without an FM would get no penalty, obviously no bonuses.
    I know the solution is to "rest" in a city for a couple of turns, but I often install type IV govts and so they cause unrest with the interloper trait.
    In some ways this is realistic Generals would set up HQ in a large centre of population hob nob with local big wigs, but it does mean that in some areas the army is at the frontier not suffering attrition for several years my commander moves up over a couple of turns and hey presto their starving!!
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  2. #2

    Default Re: Supply, their eating boots again!!

    Normally, I put statonary legions in forts on stategic areas in my provinces.

    I thought that you should never get starving traits when inside your own provinces, unless you're under siege. Are you sure the traits are moving down? A general standing in one of your provinces moves from starving to rationing, then normal and well supplied. If the opposite is happening, there might be a bug involved.
    Last edited by Os-Q; 09-18-2008 at 14:32.
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  3. #3

    Default Re: Supply, their eating boots again!!

    I too have had family members milling around, or alternatively just walking through Italy (as Romans) and slowly but surely moving from Well Supplied to Normal to Rationing and so on.

  4. #4
    Member Member Chris1959's Avatar
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    Default Re: Supply, their eating boots again!!

    Oh they most definately get the negative supply traits. Like most players I train younger FM's in Rome and at that early stage I do not want the attuned govenor trait so I will move them out, sometimes I forget them and after a while they are eating their bodyguards!!
    Also I don't think forts have any impact, I've tried stationing FM's in a fort just outside Rome and slowly but surely they start eating each other, move them back into the city and it's ocelot's nipples allround.
    Last edited by Chris1959; 09-18-2008 at 16:05.
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  5. #5

    Default Re: Supply, their eating boots again!!

    Weird, I've never had this happen in any of my campaigns.

    The only times anything like this happens is, if I bring a starving army from enemy terrain back towards my own land and keep them around for a turn or two without placing them in a city, then their situation doesn't change and they continue to starve.

    However, if I move an army out of a city and keep them around as long as I like I don't recall getting any rationing traits.

    Normally as Hayastan, I've had to block montain paiths with mobile forces in order to slow down the marauding AS.

  6. #6
    EB annoying hornet Member bovi's Avatar
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    Default Re: Supply, their eating boots again!!

    Armies gain supplies in settlements as long as they're not under siege. They also gain, a lot more slowly, by staying in friendly territory. Campaigning in winter or summer is bad for those who get movement penalties in these seasons. Devastating enemy terrain slows but does not eliminate supply loss in foreign lands. Characters of inferior standing (IE not a general) in an army with more than one character gain and lose supply a lot slower.

    These are the only triggers that cause a loss of supply. I see no chance of getting poorly supplied in friendly lands.

    Code:
    Trigger Army_PoorlySupplied_under_siege
      WhenToTest CharacterTurnEnd
    
        Condition IsGeneral
              and EndedInSettlement
              and IsUnderSiege
    
      Affects PoorlySupplied  1  Chance  90
    
    ;------------------------------------------
    Trigger Army_PoorlySupplied_while_campaigning
      WhenToTest CharacterTurnEnd
    
        Condition IsGeneral
              and not EndedInSettlement
              and InEnemyLands
              and not AtSea
              and Trait Forager < 1
              and Trait Tsuanon < 1
    
      Affects PoorlySupplied  1  Chance  90
    
    ;------------------------------------------
    Trigger Army_PoorlySupplied_while_campaigning_cold_winter
      WhenToTest CharacterTurnEnd
    
        Condition IsGeneral
              and not EndedInSettlement
              and InEnemyLands
              and not AtSea
              and Trait WinterEffects > 0
              and Trait Forager < 1
              and Trait Tsuanon < 1
    
      Affects PoorlySupplied  2  Chance  100
    
    ;------------------------------------------
    Trigger Army_PoorlySupplied_while_campaigning_hot_summer
      WhenToTest CharacterTurnEnd
    
        Condition IsGeneral
              and not EndedInSettlement
              and InEnemyLands
              and not AtSea
              and Trait SummerEffects > 0
              and Trait Forager < 1
              and Trait Tsuanon < 1
    
      Affects PoorlySupplied  2  Chance  100
    
    ;------------------------------------------
    Trigger No_Longer_In_Charge_Well_Supplied
      WhenToTest CharacterTurnEnd
    
        Condition not IsGeneral
              and Trait WellSupplied > 0
    
      Affects PoorlySupplied  1  Chance  100

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  7. #7
    Member Member Chris1959's Avatar
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    Default Re: Supply, their eating boots again!!

    I've just tested this, and it specifically applies to my Romani campaign in 164BC. I'm running 1.1 using MAA's city mod, Darth's AI formation mod, all applicable fixes and forced diplomacy.
    I moved a Roman FM out of Rome to just outside city, a client ruler in Ak-Inkh the same, and another Roman FM to just outside Lepki, all friendly territories with levels I, II and IV govts. After one turn two characters lost well supplied and after 4 all got rationing.
    Another thing I've noticed is that FM's at sea seem to get no reductions from when they board ship.
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  8. #8
    EB annoying hornet Member bovi's Avatar
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    Default Re: Supply, their eating boots again!!

    Possibly there are changes in the city mod... Perhaps you can search out Affects*PoorlySupplied in EDCT to see if it is different from what I posted (the asterisk meaning any number of spaces).

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  9. #9
    Member Member Chris1959's Avatar
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    Default Re: Supply, their eating boots again!!

    Not to sure what I'm looking for but this is what I have regarding Campaigning in home lands;

    Trigger Army_WellSupplied_travelling_in_home_territory
    WhenToTest CharacterTurnEnd

    Condition IsGeneral
    and not EndedInSettlement
    and not InEnemyLands
    and Trait WellSupplied < 1

    Affects WellSupplied 1 Chance 90

    ;------------------------------------------
    Trigger General_LogisticalSkill_travelling_in_home_territory
    WhenToTest CharacterTurnEnd

    Condition IsGeneral
    and Trait LogisticalSkill > 0
    and not EndedInSettlement
    and not InEnemyLands
    and Trait WellSupplied < 1

    Affects WellSupplied 1 Chance 90

    ;------------------------------------------
    Trigger Army_was_PoorlySupplied_but_is_travelling_in_home_territory_now
    WhenToTest CharacterTurnEnd

    Condition IsGeneral
    and not EndedInSettlement
    and not InEnemyLands
    and Trait PoorlySupplied > 0

    Affects WellSupplied 2 Chance 90

    ;------------------------------------------
    Trigger General_LogisticalSkill_was_PoorlySupplied_but_in_home_territory_now
    WhenToTest CharacterTurnEnd

    Condition IsGeneral
    and Trait LogisticalSkill > 0
    and not EndedInSettlement
    and not InEnemyLands
    and Trait PoorlySupplied > 0

    Affects WellSupplied 2 Chance 75

    Could it be that it is not recognising my home territories?
    Last edited by Chris1959; 09-19-2008 at 14:16.
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  10. #10
    urk! Member bobbin's Avatar
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    Default Re: Supply, their eating boots again!!

    Are you using the BI.exe to run EB? for some reason the game dosen't recognise you being in friendly territory and only improves your supply when in cities. Or at least thats what happens with me.


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