I've been meaning to complain irritatingly, but until now I restrained myself.
If there is one thing EB needs right now it is to iron out bugs and crashes. A little rebalancing wouldn't hurt, but I've not even been able to finish a campaign yet because every single one (played Romani, Quarthadastum, Casse, Ptolemaics and Getai) has had a fatalCTD, even going back 10-15 turns didn't fix it and in each case intervening using console commands only staved it off temporarily. The most annoying one was Romani, I was only 7 provinces from victory. So frustrating. Most were not related to rebellions. Client rulers and ordinary, captained stacks were causing some of the others. Also taking a city seemed to cause a lot. WHY? no other mod or submod I have played has had this problem. At least only very rarely.
As far as client rulers go, my suggestion is to stop the AI using them. That cuts away most of the annoying and crashey script work hopefully without impacting on the game too much.
This is a mod that requires patience and care above all else, but all your careful micromanagement and victorious conquest can be washed away in a torrent of fatal CTDs and C++ crashes and at potentially ANY time. And even for the fixable crashes it may take you about an hour to fix it, only to have it reoccur some turns later, perhaps worse. In my Ptolemaic campaign it was just awful, I had to intervene about 6-7 times in the first ~50-70 turns and eventually there was a fatal crash at the campaign map, without selecting or doing anything at all (presumably some script error, but when I left it off in reloading a much earlier save it happened on approximately the same turn). Incredibly frustrating.
So I quit.
Well, that's it from me. I'm going back to RTR.![]()
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