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Another excellent preview!This one also has quit a bit of new information. Here's what I found to be among the more choice tidbits....
On rebellions & revolutions:
Good to hear this officially confirmed. I cannot wait to fight my first civil war!there will be a choice of joining either the loyalists or the revolutionariesOnly question is, which side will I pick?
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And of course, the subject nearest & dearest to my heart:
Gods, please let this be true. The rational part of my brain keeps telling me it's too much to hope for, but I can't help but get excited at the prospect.The broadest is the AI, which has become one entity rather than be split into a campaign-brain and a battle-brain. The effect is opposing battle generals acting according to an overarching campaign goal, which can be as subtle as not wasting effort on a strategically unimportant area, or as drastic as drawing players into dummy battles; distracting them from the real threat or forcing them to divide their attention. The battle AI itself has also been completely rewritten, and now reacts in a plan-based rather than state-based way, which prevents predicting that the computer will do A if attacked with B. Plus, these decisions adapt to suit the overall battle plan, which in turn is bossed by the overarching campaign plan. Even the generals have unique personalities that set them apart. The combined result is an AI that feels eerily human, and one that sparks battles with the element of surprise and unpredictability.![]()
This is a little worrisome, if only because I worry (despite my previous comment) about how well the AI will deal with a more complex rock-paper-scissors system. It makes me think of MTW and how the AI couldn't handle hybrid (melee/archer) units very well. Hopefully the AI will be up to the task.Cavalry also no longer flattens infantry, and the effect is hefty blurring of the paper, scissors, stone unit hierarchy. Empire, it's fair to say, presents an ideal more akin to paper, scissors, stone, tree, bird, apple and bucket.
In total there are 12 playable factions at launch![]()
No word yet on whether the other factions will be unlockable (although what I've read so far gives me the impression that they won't unless you mod/edit them). Still, I'm at least glad to see the number of playable factions seems to be 12 now instead of just 10.![]()
Mock me if you will, but I geek out over stuff like UI streamlining. To be able to handle everything from a couple of tabs sounds delicious!More exciting is the extensive streamlining done to cut-down micro-management and enormously time-consuming turns. So, tax and trade are handled by a tab and split into theatres (Europe, Indies, Americas), as is diplomacy.![]()
Here's another issue of concern to many:
So at least I know my own PC should be able to run ETW without any problems.And, surprisingly, the minimum system requirements will be fairly low; a decent machine from two years ago should do the trick. And the engine is scalable for those that can handle the extra effects.Also, a big kudos to CA for creating the engine so that it can scale to beefier rigs.
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