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  1. #1
    Member Member Space_Ed's Avatar
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    Default Completed Voice Mods For EB2?

    I was wondering if all the voices are going to be EB and not RTW for EB2? The greek, latin etc voices in-battle are excellent and are much better than in the original game. But the stupid voices for everyone who isn't Roman (who strangely has an American accent) when it comes to the speeches and the campaign map are still in there. Are these going to be changed too? I've not played M2TW so I dunno if they actually have pre-battle speeches. Thanks.

  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Completed Voice Mods For EB2?

    Pre-battle speeches are a lot of work, so if they are done it will be through diligent servitude to the voicemod machine. Campaign and Battlemap voicemods will be improved and expanded. We won't be having any RTW voices in EBII (nor any MTW2 voices for that matter). Don't expect full voicemods in the first release however. And don't expect each faction to have their own voicemod, some will share due to restrictions on the number of voice cultures (which has however sprung from 4 to 7 I believe - not sure if more can be modded in).

    Foot
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  3. #3

    Default Re: Completed Voice Mods For EB2?

    (Pre) battle speeches are a strange kind of animal. It really is low priority, what now with basically a fundamental redesign of how EB ticks; and add to it that quite a few programming projects for EB1/EB2 require a lot of work too ... the progress has been less than anticipated.

    ... By now even the translations themselves have some history. In a couple of months it'll be their 2nd 'birthday'.
    Last edited by Tellos Athenaios; 09-22-2008 at 19:26.
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  4. #4
    Member Member Space_Ed's Avatar
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    Default Re: Completed Voice Mods For EB2?

    Quote Originally Posted by Foot View Post
    Pre-battle speeches are a lot of work, so if they are done it will be through diligent servitude to the voicemod machine. Campaign and Battlemap voicemods will be improved and expanded. We won't be having any RTW voices in EBII (nor any MTW2 voices for that matter). Don't expect full voicemods in the first release however. And don't expect each faction to have their own voicemod, some will share due to restrictions on the number of voice cultures (which has however sprung from 4 to 7 I believe - not sure if more can be modded in).

    Foot
    Foot you're a Brit... how similar to Welsh was the language in the UK in the EB time frame? If its not a million miles off I reckon some recordings from an actual Welsh person would sound good.

  5. #5
    Member Member Space_Ed's Avatar
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    Default Re: Completed Voice Mods For EB2?

    Or maybe Gaelic?

  6. #6
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Completed Voice Mods For EB2?

    We've already constructed vocab and grammar for celtic, and we already have a voicemod for that. Were we to have prebattle speeches for the celtic voicemod it would be in celtic not welsh or gaelic (no matter how related they are).

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  7. #7

    Default Re: Completed Voice Mods For EB2?

    Note that little word 'were'; 30% of all sentences have been translated for the Greek Voicemod for over 4 months, most of them for over close to a year now. It's those other 60% and other 99,99% of EB1 & EB2 in general that keeps things on hold though.
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    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  8. #8

    Default Re: Completed Voice Mods For EB2?

    Quote Originally Posted by Foot View Post
    Pre-battle speeches are a lot of work, so if they are done it will be through diligent servitude to the voicemod machine. Campaign and Battlemap voicemods will be improved and expanded. We won't be having any RTW voices in EBII (nor any MTW2 voices for that matter). Don't expect full voicemods in the first release however. And don't expect each faction to have their own voicemod, some will share due to restrictions on the number of voice cultures (which has however sprung from 4 to 7 I believe - not sure if more can be modded in).

    Foot
    If there are 7 voice cultures does that mean 7 voice mods? Because:
    1. Latin
    2. Ancient Greek
    3. Celtic
    4. Punic
    5. Proto-Germanic

    only two more voice mods after Punic and Proto-Germanic are released? If so those two should probably go to some northern/eastern factions.


  9. #9
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Completed Voice Mods For EB2?

    No, that is not how it works. Within each voice culture there are 5 voice types; general, heavy, light, blah, etc. So voice culture middle eastern might have its light voice type be used for the phalava voicemod. Then we assign those units we want using the phalava voicemod to use the light voice-type. The only difficulty is that whilst the general's voice is determined by the voice type of the general unit (if you have are playing Hayasdan but have a celtic general leading an army then his commands will be in celtic which is cool), the event message voice is the same for every voice in the voice culture. So if you have two or more voicemods using the same voice culture but different types then their in battle event messages (such as "the enemy general is dead") will all be in the same language.

    But I'm no expert.

    Foot
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  10. #10
    Member Member Beiss's Avatar
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    Default

    Looks like you guys could use some enlightenment on this matter.

    I'm Beiss, creator of the Xenophonia mod for M2TW. Xenophonia is a compilation of all of the localized versions of M2TW, making several factions in the game speak their native (modern) language instead of broken English. During the development of Xenophonia, I've learned much about how sound in M2TW works. I can tell you this:

    There is no known limit to the number of voice cultures in M2TW. I have successfully added several new voice cultures to the game without problem. I also have this fact confirmed by CA. You will not have to bother with deciding which languages should share cultures in EB2 - you can have as many as you want.

    Also, M2TW does not use "Medium" class unit sounds. There is only Heavy, Light, and General. Additionally, there are some special classes for certain siege units such as battering rams and ladders. It's possible that a new Medium class can be added, but even CA haven't been able to tell me whether or not it is possible, and I haven't taken an interest in trying to create one and see for myself. There is, however, nothing that suggests it's not possible.

    Edit: I can't seem to find a way to edit my own posts for whatever reason, so I'll have to double post for now.

    What I actually came here to ask was whether any of your Greek-speaking voice actors would be interested in helping Xenophonia produce a voicemod. All we have now are recompilations of samples from the localized versions of the game, and, due to software piracy (yes), there is no Greek localization of M2TW, which is very unfortunate.

    Soo... who should I talk to about this?
    Last edited by bovi; 10-07-2008 at 08:59. Reason: Apparently the edit button is disabled for junior members

  11. #11
    EB annoying hornet Member bovi's Avatar
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    Default Re: Completed Voice Mods For EB2?

    due to software piracy (yes)
    Huh ? They didn't make a Greek version because the piracy is so rampant there and they didn't expect to recoup the investment, perhaps?

    Good to hear that the voicemods are unlimited, we've merely got used to limitations all over I guess . I believe Keravnos and Shigawire would be the right guys to contact about a cooperation. I'll post a link to here in our dev forum, and I've notified Shigawire by IM too.

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