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Thread: armour in ebII

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  1. #1
    Strategos Autokrator Member Vasiliyi's Avatar
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    Default armour in ebII

    I was wondering how the eb team was going to use the armour upgrades in eb2. in the mtw:k when u upgrade armor you can see the armour upgrade when you are battling. Now I can imagine this working with certain factions but some factions (such as rome) where they had IIRC fairly uniform armour and prolly didn't 'upgrade' their armour like other factions. So if you have figured it out and can share, please do.

    Thanks for such an amazing mod.

    4x
    1x

  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: armour in ebII

    This has been answered before. Using a search might offer some information. However I'll sum it up here. Its still being discussed. There are hardcoded stat bonuses which may affect stats, so only once they are finalised will we be able to make an accurate decision. However if were used they wouldn't be upgrades in the same way that MTW2 does, but rather to represent upgrades in the military overall. For example the camilian hastati being upgraded to the polybian hastati.

    Foot
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    Hayasdan Faction Co-ordinator


  3. #3
    urk! Member bobbin's Avatar
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    Default Re: armour in ebII

    That would be very handy way of conserving unit numbers, also being able to keep your experienced troops from the previous reform would be a nice bonus.
    Here's hoping the EB team can get it to work.


  4. #4
    Member Megas Methuselah's Avatar
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    Thumbs up Re: armour in ebII

    Yeah, that would be pretty cool.

  5. #5
    Member Member Eastern Foot-Rocker's Avatar
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    Thumbs up AW: armour in ebII

    Sounds like a really good idea -the possibility to upgrade advanced old-reform-units to the new reform.



  6. #6
    Guest Aemilius Paulus's Avatar
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    Default Re: armour in ebII

    Yeah, especially since it means that more unit slots will be freed up.

    I know that the EB team has asked Creative Assembly to change the hardcoded culture limit, so I'm guessing that the unit or even territory limit has also been one of the things that the EB team has asked for to be modded. Why isn't CA complying? Doesn't it know that the reason why RTW was so popular was 50% because it was a great game and 50% because it spawned so many great mods (or even more in the favour of mods). I've heard so many people say that they actually bought RTW again just to use it for a mod.

    Couldn't we start an online petition asking CA to modify the hardcoded limits? Would that make CA listen?

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