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  1. #1

    Default Re: Regarding Difficulty level...

    Great post by StellarW.

    I typically run on VH/H or H/H (depending on faction I'm running) using quite a few of those houserules.

    I would add one to it also: No siege fights. If they attack you and you take the city fine, otherwise leave the siege in place. This will slow down your expansion, allow the AI to rebuild (over 4-10 seasons) and tie up in early game a significant amount of your resources effectively making it very difficult to exploit via blitzkrieg.

  2. #2
    Member Member Valion's Avatar
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    Default Re: Regarding Difficulty level...

    Thanks for all you'r opinions guys,. i already started my romani campaign and i've moved my gaming standard from VH/VH to VH/M.

    Anyway is installing Darth's Fromation Mod make that much changes in Battle mode?
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    "tu regere imperio populos, Romane, memento"—"Roman, remember by your strength to rule the Earth's peoples!"

  3. #3
    Member Member penguinking's Avatar
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    Default Re: Regarding Difficulty level...

    The difficulty depends on what you want to do. I usually play VH/M; it provides a challenge and the battles are realistic. However, if I'm playing as an "easy" faction, such as my Epeiros campaign, I'll up the difficulty to VH/H to prevent it from getting boring. I would recommend playing on VH/H with the Romani if your not using house rules. Roman units are generally well armored with pretty good morale and battles can get boring on medium. However, this does have negative side effects, and battles are less realistic. I haven't used Darth's Formation Mod, but I've heard it's helpful in making the Battle AI smarter.

    If you want to play a historical game with a bunch of house rules to play historically, than M/M or H/M is the best, as I did with my historical Romani campaign. The challenge in those campaigns comes from following the house rules and playing true to history.

    I would advise against playing on VH battle difficulty. While the battles do become a greater challenge, on VH battles just become very unrealistic. Your units simply don't work how they should, and for me it detracts from gameplay.
    Last edited by penguinking; 09-30-2008 at 05:50.
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    EB 1.1 Casse

    "I don't intend for this to take on a political tone. I'm just here for the drugs."
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  4. #4

    Default Re: Regarding Difficulty level...

    Quote Originally Posted by Starforge View Post
    Great post by StellarW.

    I typically run on VH/H or H/H (depending on faction I'm running) using quite a few of those houserules.

    I would add one to it also: No siege fights. If they attack you and you take the city fine, otherwise leave the siege in place. This will slow down your expansion, allow the AI to rebuild (over 4-10 seasons) and tie up in early game a significant amount of your resources effectively making it very difficult to exploit via blitzkrieg.
    On VH campaign difficulty that is a major factor since the AI will usually be able to massively outproduce your armies even if your economy and military production cities are very good. I usually find myself needing to resort to fairly large mercenary armies to accommodate for the manpower gap if I intend to seige them out. Early in the game it is quite easy to assault towns since they are have wooden walls. Cities still require seiges, but you will drastically cut the difficulty of eliminating that faction if you can occupy most of their low-end settlements quickly since that deprives them of money and (more importantly) production.

    It depends on the faction too, for instance the Qarthadastim, Casse and Rome have it easier in dealing with being outproduced because they are cut off by sea and in most cases can limit fighting to a small, easily-reinforced area.



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