not quite right...I'm not sure why everyone thinks command has little to do with the outcome of battles, because it plays a much larger role than morale. Firstly, with each point of command, every unit within range of the general recieves +1 morale, +1 attack and defence. Also increasing the number of command stars and the influence of the character vastly increases the range. My 10 star, 10 influence commander's general inspiring range covers the whole of his army.
That means his whole army gains +10 morale, +10 defence and influence, plus the morale bonuses given through traits. So command plays a major role, and I don't understand why people keep stating it doesn't.
You'll probably notice that when fighting those 6 star rebel generals, that their troops fight much harder than they should do and are very hard to break. However, once you kill their general, they break much more easily, and do not fight very well. That's why I always make it a priority to kill the general.
Just to clear this up ( as requested ;-) ), from the old code on my machine at CA the General's command modifier on attacks is still there in the last version, but it only applies to melee attacks and it is -inverted- so the quality of the defender's general is applied as bonus directionless defense for the defending soldier. It is also rescaled to range from -6 to +6, changing quickly at low bonus levels and then slowing down towards the top of the range. The idea was to limit the number of stacking bonusses which speed up the battles, i vaguely remember.
Also, the bonus is not limited by physical distance, and is supposed to represent a good general's ability to get superior performance from his troops through training in small scale maneuvers. The only way for this bonus to result in faster combat death rates rather than slower ones is if the defender's general has bad command traits...
If you want to test it, I would suggest a battle between some big peasant units, fighting the units 1v1 and timing the length of time to rout; then repeat giving each army a 10 star general. You should see a slower time-to-rout with the generals. In the end though 6 pts is not enough to make up huge troop quality differences, so don't expect to see miraculous differences.
the formula for morale radius of effect is: 30 m + 5 m * command + 2 m * influence
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