Dang, that's some crazy blitzing, Grog. Congratulations!![]()
Dang, that's some crazy blitzing, Grog. Congratulations!![]()
"MTW is not a game, it's a way of life." -- drone
lol yesterday i was searching for ATPG's posts about the turks blitz.
couldnt find it though.
anyway : how can you go to constantinople and others in jihad for antioch??
Dont those mercenaries rebel?
and how do you keep those cities calm ?
oh and grats
You can move any direction for the first 10 turns of any Jihad, just leave/join once each turn with each general led stack. After 10 turns you lose troops etc.
Mercs don't rebel, as they are only recruited into general-led stacks. Use captains to attack AI stacks open field to spawn more generals.
Cities are kept calm in a number of ways.
If it is a small city, smash it in and convert to motte+bailey. leave it empty or with heavily depleted unit. Build barracks next turn. Make peasant next Turn. job done, it won't rebel in the 2 turns before your peasant garrison is made.
For larger cities that you cannot convert to castles:
Sack, repair, build church/mosque. All troops leave city, general leaves crusade. Move 1 unit back into city. rejoin crusade/jihad. 90% of these won't rebel, and city is usually under control/garrison available before holy disbanded troops rebel. Don't be afraid to leave castles empty. Also, generally doesnt matter if stuff does rebel as its more sacking income for wave 2/3. riots everywhere are fairly commonplace, overall glory bonus from unbrideled blitzing usually stops outright rebellions..
![]()
Last edited by Grog; 09-25-2008 at 19:29.
Why the turks though?
Wouldnt hungary or HRE have a better starting position? Even the Bys?
The success of this uber-blitz strategy depends on the exploiting of the jihad / crusade mechanic in the way that Grog describes above. The sooner you can jihad / crusade, and therefore spend ten turns expanding in all directions with free troops, the quicker your time will be.
Only the Islamic factions can call a jihad / crusade on turn one.
Turkey is the best placed of the three, according to current blitz theory...
EDIT: And congratulations Grog! A frightening display of super-efficient blitzing. Still more terrifying is your claim that you could have been 'more efficient'. Chilling indeed...
Last edited by phonicsmonkey; 09-26-2008 at 07:22.
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
Ah, thanks for the clarification, that makes sence indeed:)
I think he left that in to mess with the other OCD-characters on these boards...Still more terrifying is your claim that you could have been 'more efficient'. Chilling indeed...
not a big fan of blitzing.
but that is pretty sick.
game over in 21 turns.
Bookmarks