You can move any direction for the first 10 turns of any Jihad, just leave/join once each turn with each general led stack. After 10 turns you lose troops etc.
Mercs don't rebel, as they are only recruited into general-led stacks. Use captains to attack AI stacks open field to spawn more generals.
Cities are kept calm in a number of ways.
If it is a small city, smash it in and convert to motte+bailey. leave it empty or with heavily depleted unit. Build barracks next turn. Make peasant next Turn. job done, it won't rebel in the 2 turns before your peasant garrison is made.
For larger cities that you cannot convert to castles:
Sack, repair, build church/mosque. All troops leave city, general leaves crusade. Move 1 unit back into city. rejoin crusade/jihad. 90% of these won't rebel, and city is usually under control/garrison available before holy disbanded troops rebel. Don't be afraid to leave castles empty. Also, generally doesnt matter if stuff does rebel as its more sacking income for wave 2/3. riots everywhere are fairly commonplace, overall glory bonus from unbrideled blitzing usually stops outright rebellions..
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