You might also want to try the "-green_generals" switch when running the game. This means that when your generals die of old age they are replaced by a statistically inferior general instead of one with identical stats.
You might also want to try the "-green_generals" switch when running the game. This means that when your generals die of old age they are replaced by a statistically inferior general instead of one with identical stats.
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
I use -green_generals too. Generals stats remain mostly the same after a death. They just lose a star and certain types of vice/virtue are lost, e.g. valour boosting ones. I think acumen related virtues are still kept (as if the general had taught his protege everything he knows!) so your high acumen governors will always keep their high acumen, unless they are killed in battle or by an assassin of course!
It basically stops you (and the AI) getting 9-star generals too easily. And also, if one of your units gets a nice valour boosting virtue, you need to make the most of that unit before the general pops his clogs and it goes back to being a regular unit!
So using the "-green_generals" switch affects the AI factions as well, not just the player's faction?
Yes, exactly, which is why it actually hurts the AI more, as it has a hard enough time keeping its generals as it is (not byz, though)So using the "-green_generals" switch affects the AI factions as well, not just the player's faction?
/KotR
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
Granted I only play sporadically (now not at all) but even back in my heyday I always found the HRE and Italy to be rather hard. HRE because when you are pushing into Greece with a low influence king the generals back home tend to be restless and Italy because the danged pope my how I hate that yellow....
There, but for the grace of God, goes John Bradford
My aim, then, was to whip the rebels, to humble their pride, to follow them to their inmost recesses, and make them fear and dread us. Fear is the beginning of wisdom.
I am tired and sick of war. Its glory is all moonshine. It is only those who have neither fired a shot nor heard the shrieks and groans of the wounded who cry aloud for blood, for vengeance, for desolation.
Indeed, the HRE is just a tough campaign, period -- maybe even more so than the Turks. While I've not played as them very frequently, it's still significant that I can probably count on the fingers of one hand the number of times I've managed to survive more than 20-25 years as the Germans. They definitely have the cards stacked against them in a lot of ways:
Their starting position virtually guarantees you'll be at war with multiple factions early on, and (not coincidentally) often times excommunicated as well. Their lands aren't particularly wealthy, they have no naval presence to speak of, and most of their good/unique units aren't available til the Late period.
About their only real advantage (if you can call it that) is the fact that, like the Papacy, they can't be destroyed by having their royal family killed off -- one never need worry about your faction dying without an heir. On the other hand, civil wars do tend to be much more of a threat....![]()
"MTW is not a game, it's a way of life." -- drone
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