Guess this was in reply to my post. Took me ages to win that battle
Spoiler Alert, click show to read:
Typically how many missile units do you use? Early on (say < turn 30) using a european faction I only have 4 X-bow in a stack (usually < 12 units in stack till economy is up and running) as most of my gold goes towards replacing infantry to win seige fights.
Maybe this gets more effective as the ages go on, without looking at unit stats I would suspect the effectivness increases due to:
- Early on units are typically un-armoured or low-armour so difference between AP and none-AP is minor.
- Early on I think units are typically quicker so cavalry close quicker giving you less shots.
- The improvement in missile damage over the ages helps more than the defensive improvements cav/inf get (while also potentially being slower) with AP reducing the armour value, skill not counting leaving only shield upgrades that are fully utilized yet can still be reduced by firing position.
- Better trained troops so lines last longer (not as much death on contact or quickly routing) so more time to move missiles out to a flank to shoot into the rear of enemy troops. Using militia/early low quality trrops they typically die/rout so quick I don't have time to get missiles onto the flank making high shock better.
I remember some of my first games with England, there famous for longbowmen so I made use of them... i'd have 6 to 10 units in my armies, awesome for field fights but I ended up with most stacks having only 5 so I could do seige fights better.
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