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Thread: removed units

  1. #1
    Member Member General Aetius's Avatar
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    Default removed units

    What units which I can get in custom game were removed from the campaign factions? and why, if anyone still knows, were they removed? Thanks.

    general aetius
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  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: removed units

    None. Its the other way round. Factions have access to more units in the campaign game compared to what they can select on the custom battle. This was because we've just got so many units that it swamped the custom battle unit selection screen. Of course, make sure that when you play custom battles you use the EB multiplayer-shortcut and when you play the campaign game you use the EB singleplayer-shortcut of the trivial script.

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  3. #3

    Default Re: removed units

    I think he means the iberian armoured assault infantry and their goidilic kin...
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  4. #4
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: removed units

    Three units had their recruitment disabled on the campaign map: the Dosidataskeli (Vasci armoured shock infantry), the Dubosaverlacica (Ebherni armoured shock infantry) and the hammer-wielding Ordmalica (Goidilic shock infantry). The Dosidataskeli were removed not because their existence was questioned, but because it was a royal unit of a minor tribe and hence would have been very uncommon. As far as I know, no reason has been given for the removal of the Goidelic units, but someone outside of the EB team campaigned for their removal because he could not find the evidence used in their conception.
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  5. #5
    Member Member General Aetius's Avatar
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    Default Re: removed units

    That is kind of sad those Goidilic shock infantry are the only reason I would ever want Ireland. anyway thanks for the help

    General Aetius
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  6. #6
    Something Witty Goes Here Member Zeibek's Avatar
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    Default Re: removed units

    No Dosidataskeli? Fewer Goidilic units in Ireland?

    Damn! I've been playing as the Lusotannan for nothing now!



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  7. #7

    Default Re: removed units

    Quote Originally Posted by Zeibek View Post
    No Dosidataskeli? Fewer Goidilic units in Ireland?

    Damn! I've been playing as the Lusotannan for nothing now!
    I feel the same way. I've abandoned my Lusotannan campaign now.
    Can anyone make a save-compatible mod that allows them to be recruited again? I don't have near the modding skills required.

  8. #8
    Member Member Dumbass's Avatar
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    Default Re: removed units

    I think they should make a return in EBII, but just make their regeneration rate extremely long, or just make them only recruitable as rare mercenaries. Same with the Irish dudes.

  9. #9

    Default Re: removed units

    I'm also pretty sad the super heavy iberians and the awesome irish are gone. someone send help!

  10. #10

    Default Re: removed units

    Quote Originally Posted by Dumbass View Post
    I think they should make a return in EBII, but just make their regeneration rate extremely long, or just make them only recruitable as rare mercenaries. Same with the Irish dudes.
    That's a very good idea! I thought they were a fun and very good-looking unit, but spamming them destroys the elite "feeling" about them.
    If they were, as Ludens says, a royal guard unit, perhaps their number thus could be limited to one or maybe two at a time. If the EB-team plan to implement limits for some units, that is.


  11. #11
    Member Member Jaywalker-Jack's Avatar
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    Default Re: removed units

    I'm sure it's possible to re-enable them, I don't know how to do it myself but I imagine it just involves tweaking a file or two. I doubt the units were removed as such, just switched off in the code.

    Maybe one of the more seasoned DIY modders around here can advise?

    EDIT: Zeibek, as far as I know altering unit recruitment for a faction is save-game compatable, in other words don't delete your Lusotanna saves just yet.
    Last edited by Jaywalker-Jack; 09-26-2008 at 16:19.
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  12. #12
    Vicious Celt Warlord Member Celtic_Punk's Avatar
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    Default Re: removed units

    yes id also like to know how to re-enable all the goidlic units. I started a goidlic campaing (as casse) and now that i hear i cant use all the units its kind of a waste.
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  13. #13
    Member Member whatthehell6's Avatar
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    Default Re: removed units

    To re-enable those units, Dosidataskeli and Dubosaverlacica and Ordmalica, simply open the file
    -EB->Data->export_descr_buildings.txt
    -Ctrl & F to search
    -Put in "dosidataskeli" and search for it
    -At the end of the line where it comes up you'll see "and hidden_resource not_here"
    -Remove all instances of that and save file.

    Repeat for "ordmhornaght" and "duboGaiscaocha". Though I'm not sure if this is save game compatible, someone else may know that. (I think it is though).

    Hope that helps.

  14. #14
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: removed units

    Quote Originally Posted by whatthehell6 View Post
    Repeat for "ordmhornaght" and "duboGaiscaocha". Though I'm not sure if this is save game compatible, someone else may know that. (I think it is though).
    It is. Don't forget to make a back-up though, just in case.
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  15. #15
    Jesus Member lobf's Avatar
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    Default Re: removed units


  16. #16
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: removed units

    Quote Originally Posted by lobf View Post


    just because they want to incude something that to you is ahistorical pivately, doesn't mean you should stop them, or get pissed. their choice, not yours.
    I was once alive, but then a girl came and took out my ticker.

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  17. #17
    Jesus Member lobf's Avatar
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    Default Re: removed units

    Quote Originally Posted by Ibrahim View Post
    just because they want to incude something that to you is ahistorical pivately, doesn't mean you should stop them, or get pissed. their choice, not yours.
    What the hell are you talking about?

  18. #18
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: removed units

    Quote Originally Posted by lobf View Post
    What the hell are you talking about?


    I responded directly to you're last post, where you showed clear disgust at what some players were doing. all I said was don't bother. (the head banging smilie)

    no need to be rude here BTW.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  19. #19
    Jesus Member lobf's Avatar
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    Default Re: removed units

    Quote Originally Posted by Ibrahim View Post
    I responded directly to you're last post, where you showed clear disgust at what some players were doing. all I said was don't bother. (the head banging smilie)

    no need to be rude here BTW.
    I meant to say that your English wasn't clear.

    Edit- And this is a pointless discussion until someone brings up sources. So I'll wait.
    Last edited by lobf; 09-29-2008 at 23:04.

  20. #20
    EBII Mod Leader Member Foot's Avatar
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    Default Re: removed units

    Sources proving that you can change what we altered? As this is what this discussion is about. I don't think those sources exist.

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  21. #21
    Jesus Member lobf's Avatar
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    Default Re: removed units

    Quote Originally Posted by Foot View Post
    Sources proving that you can change what we altered? As this is what this discussion is about. I don't think those sources exist.

    Foot
    Okay then. I mean, you know what I'm talking about, but okay.

  22. #22
    EBII Mod Leader Member Foot's Avatar
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    Default Re: removed units

    Yeah, I do know what your talking about. But hijacking a thread where someone is asking for help is not really fair. Agreed?

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  23. #23
    Jesus Member lobf's Avatar
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    Default Re: removed units

    Quote Originally Posted by Foot View Post
    Yeah, I do know what your talking about. But hijacking a thread where someone is asking for help is not really fair. Agreed?

    Foot
    I wouldn't exactly call it hijacking until this point :P Anyways, yeah. Not so important right now.

  24. #24

    Default Re: removed units

    Ethiopian Axemen.
    Koinion Hellenon Cavalry Bodyguard.
    Koinion Hellenon Spartan Bodyguard(The -real- one)
    "Pontic" Eastern Bodyguard(The Javelin throwing half Cataphracts, I liked them)
    Replaced Goildilac units(only models and skins slightly changed)
    The entire Germanic old Roster.
    Badly bugged rebel general/officer?(I fought a orange and black ninja in thermon as KH in 7.2


    There, all the missing units :D

    Feels good man
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  25. #25

    Default Re: removed units

    Quote Originally Posted by Olaf The Great View Post
    Ethiopian Axemen.
    Koinion Hellenon Cavalry Bodyguard.
    Koinion Hellenon Spartan Bodyguard(The -real- one)
    "Pontic" Eastern Bodyguard(The Javelin throwing half Cataphracts, I liked them)
    Replaced Goildilac units(only models and skins slightly changed)
    The entire Germanic old Roster.
    Badly bugged rebel general/officer?(I fought a orange and black ninja in thermon as KH in 7.2


    There, all the missing units :D

    Feels good man

    Dont forget the African Armored Elephants!

  26. #26
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: removed units

    Quote Originally Posted by tls5669 View Post
    Dont forget the African Armored Elephants!
    they had those? when?

    Crinthian hoplites were gone since .72, unless you were referring to 1.0 onward. IIRC, disposed of since the generic hoplite negated the need for them.
    Last edited by Ibrahim; 10-04-2008 at 22:01.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  27. #27
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: removed units

    yeah, they should either be super-rare mercenaries, etc.

    Idea for the Dubosaverlacica: triggered by a reform when the Lusotanaan conquer Iberia or after a certain time; the technology for them only arrived after the Vasci tribes invaded Hibernia. And the evidence DOES exist, just that there is only 1 suit ever found.
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  28. #28
    Last user of scythed chariots Member Spendios's Avatar
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    Default Re: removed units

    Quote Originally Posted by tls5669 View Post
    Dont forget the African Armored Elephants!
    We never had african armored elephants


  29. #29
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: removed units

    IIRC, back before EB had its own elephants and the vanilla elephants were used there was an armored african elephant.

    The Corinthian Hoplite wasn't really removed. It was just slightly reskinned/restated and then renamed the Hoplitai.


  30. #30
    Member Member Carthaginian General's Avatar
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    Default Re: removed units

    But why isn't there an Armored African Elephant? It makes no sense that the Ptolemaioi wouldn't put armour on the largest elephant in the world... especially when the Seleucids did... I mean, there's no logical answer to why AFAIK. They could afford it, they had access to the Bush elephants and the Seleucids do ingame.

    Also, is it just me or is the Bush elephant smaller than the Seleucid/Indian ones? why is this?
    Last edited by Carthaginian General; 10-05-2008 at 20:44.
    Paper is deadly in the hands of a skilled player, but Rock is clearly OP.
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    That's so wrong, Rock is working as intended but everyone knows Scissors is WAY too good.
    Signed, Paper.

    Wow, neither of you have a clue about the game. Scissors is fine but Paper is extremely imbalanced and needs nerfing asap!
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