This is what I've been afraid of, all along. Square riggers sailing directly upwind? You've got to be kidding us! That will be an arcade game with pretty graphics, not a representation of sail combat during the historic period.
You expect gamers to be sophisticated enough to appreciate flanking tactics and the use of cavalry in land combat, but you think they're unable to grasp the concept of tacking in sail combat? Or is that CA just couldn't develop an AI that could handle it? Other game developers have managed it. This might as well have been a WW1 game with propeller-driven ships, if you're going to disregard the way sailing ships actually move on the water!
Bah, humbug.
This is very disappointing, but maybe I'm the only one bothered by this. I'll definitely have to read a bunch of user reports after the game is released, before I think about buying it. I'm not that interested in gunpowder combat, and naval combat was the big selling point for me. Until now.
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