Quote Originally Posted by Foot View Post
There is a limit to the size of the map .tga files, so we cannot scale to much. I believe the scale was going to be 1.3x, but I'm not uptodate on the latest map info.

That large parts of the sahara used to be grazing land (not in our timeframe) should be proof enough that how the world looks now is not how it looked 2000 years ago. The most important change is soil erosion, which has left otherwise fertile areas barren after so much intensive farming.

There may be some room to alter this, but I'm not uptodate on the vegetation files. However please please please use the strat map. If you fight on a tile with woods then you are going to run into issues on the battlefield. Right-click on the strat map to make sure of terrain you will be fighting on (I wish it showed more information).

I agree somewhat, in fact I would prefer a smaller scale, but then it would be impossible to see. However don't expect the EBII map to look the same as the EBI map in any respect (except like provinces n stuff).

That is up to the historians for those areas, not a matter for gameplay. You will see some changes, some provinces will be removed, and some boundaries shifted.

Foot
Thanks for the response. The map already sounds good, and a 1.3 scale sounds just right. I didn't realise soil erosion and pollution did so much damage to those parts of the world as to make them like the barren and desert places of today.

I realise that province change will be up to the historians, but wasn't chalkis quite a minor settlement? Whereas there are probably some less densely settlement packed places which have more major cities there. I also understand that you are probably removing settlements that are a few tiles away from each other such as babylon and utica. I think chalkis would fall into this category as it is only about two tiles away from athens. (PS I feel that Utica should be kept, as it adds quite a lot gameplay-wise to the area.)