As the developers, we at The Lordz Games Studio and Firepower Entertainment, are very proud to present the official announcement of Commander: Napoleon at War!

Slitherine and Matrix Games are thrilled to announce that Commander - Napoleon at War,the sequel to the highly popular Commander - Europe at War, will be available soon from Matrix Games! Commander - Napoleon at War is the newest game in the Commander series, taking the acclaimed design introduced in Commander - Europe at War to the next level.

David Heath, Director of Operations at Matrix Games, said "Given the enormous success of Commander - Europe at War, the Napoleonic incarnation of the same elegant game system stands to be just as fantastic. Commander - Napoleon at War captures everything that was intuitive and fun about the original Commander while still modeling Napoleonic strategy in all its glory!"

Iain McNeil from Slitherine Strategies added "We are pleased to be publishing another highly anticipated title together with Matrix Games and look forward to working with them for the release of Commander - Napoleon at War. Gamers who found Commander - Europe at War fun, easy, and engaging will no doubt see that this new sequel will retain all the positive aspects of its predecessor while still coming filled with plenty of improvements and innovation."

Tim van der Moer from The Lordz Games Studio added "It was a pleasure and great fun to work together with Firepower Entertainment on this game, it was a perfect collaboration and we are proud on the end result. We hope many people will enjoy this "easy to learn but hard to master" turn-based strategy game, set in the exiting period of the Napoleonic Wars."

In Commander - Napoleon at War, players must use the combined arms of infantry, cavalry and artillery combined with the innovations and strategies of the Napoleonic wars to secure victory. Play on a beautifully rendered map of Napoleonic Europe, where terrain and weather play a large role and mud and snow may bog down your army at a crucial time. Logistics are also modeled, with supply lines, resources and sieges and the use of privateers and naval superiority to stifle trade routes. Players have twelve unit types to choose from as well as fifteen research paths, and eight immersive historical campaigns from 1805 through 1815!

Features include:


  • 8 immersive campaigns (including a full 1805-1815 campaign) starting from Napoleon's war with Austria, Russia and Britain in 1805 up to the 100 days campaign ending at Waterloo in 1815.
  • Take control of Napoleon's forces or the Allied Coalition who opposed him, including Britain, Prussia, Austria and Russia.
  • Huge map covering all of Europe and stretching from Canada and the United States all the way to the Urals and the Middle East in beautiful historical detail
  • Choose from up to 15 different historical research paths for each country in five general areas (Infantry, Cavalry, Artillery, Navy, Warfare)
  • Spend Money, Manpower and Horses to build new units and recruit historical leaders, choosing from twelve different unit types ranging from Light Infantry to Frigates.
  • Dynamic weather system including mud, snow, storms and more
  • Trade routes and pirate raids
  • Fortresses and siege warfare
  • Recruit historic commanders such as Ney, Blucher, Wellington & many more.
  • Multiplayer via LAN, hot seat, PBEM and Internet


Can Napoleon's ambition be denied or will the flag of the Empire of France fly throughout the continent? It is up to you to write the story of the Napoleonic Wars in Commander: Napoleon at War!