Quote Originally Posted by anders View Post
did you just define a "phyrric defeat" as retreating with minimal casualties? I would have thought a "phyrric defeat", is such a ting exist, were fighting to the last man and loosing, but bleeding your enemy dry in the process?
Good point. Topic name changed.


Quote Originally Posted by anders View Post
to the question, I think constant retreats and delaying actions should lower morale somewhat, regardless of the good sense and ultimate purpose behind such conduct, troops will eventually get restless and nervous if they are always pulling back from the enemy, and never getting to prove themselves.
I don't know. If a general tells his troops that he *wants* to maximize damage to the enemy and then retreat, I don't think he should be penalized for that. So long as a commander makes it clear to his men that they've succeeded in achieving his goals for a particular battle, that's all that should really matter.


Quote Originally Posted by pevergreen View Post
I dont think they will be as much focused upon as they were, as the AI will do it more, by the sounds of it. I can see a positive line, if they implement a 'victory' such as "Successful Defensive Retreat" etc like the trait 'Good Staller/Delayer' 'Vanguarder' etc

Or maybe thats just me.
Heh. I like the "Good Staller" one.