Quote Originally Posted by YLC View Post
Officers would have -

Logistics, which would influence area of control, movement speed, and troop morale and possibly upkeep.
Tactics, which would influence the units under his commands ability to be effective. No, not just plain stat bonuses, that doesn't make much sense. I am talking about how much more effective, say, a unit is ambushing, or how much better they are at using terrain.
Authority, which increases the speed at which units respond to orders, increases the experience level at which units are trained, and does such things as having more cohesive unit formations etc.

Governors would have -

Management, to effect overall income, as well as determining the price of units and buildings.
Reputation, mostly a replacement for chivalry and dread
Authority, a stat which would influence public order as well as other things that the other aren't covering (man, I should never be put in charge of a city )
This is a truly excellent idea. What's even better is that seperating generals and governors is something CA are almostly certainly doing. They have mentioned in several interviews that we will see elected ministers in your home cities and governors for new world colonies, so your idea could very well be implemented.