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Thread: Cloned Buildings

  1. #1
    Member Member Skandinav's Avatar
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    Default Cloned Buildings

    I´m getting an increasing lot of cloned buildings as I´m nearing year 0 in my SPQR campaign, both in the already built and availabe buildings part of the buildings menu, barracks and gov type "buildings".
    It is nothing game-breaking but I thought I would report it if there are something I´m doing that may unintentionally further this or if I have any means to prevent it from happening, the barracks for example on the screen-shot beneath, are not affected whether I delete the constructed buildings or whatnot.


  2. #2
    EB annoying hornet Member bovi's Avatar
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    Default Re: Cloned Buildings

    You're sure they're not reformed MICs?

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  3. #3
    Member Member Skandinav's Avatar
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    Default Re: Cloned Buildings

    How so ? Sorry I´m not sure what you mean by that, they are exact copies and I cannot determine if the greyed-out one is a MIC that will end in a reformed barracks as the MIC level is too low to build anything save vigiles, but they have appeared suddenly, and the imperial reform happened some 14 years ago under normal circumstances.

  4. #4
    EB annoying hornet Member bovi's Avatar
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    Default Re: Cloned Buildings

    I can't really see any cloned buildings in that screenshot. Yes, there are two buildable MICs and I see one existing one, which could be yours or a foreign power's. If you have an old MIC, it may be replaced by a reformed MIC or upgrade into one. Are you saying that the two MICs you can build are identical?

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  5. #5
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Cloned Buildings

    off topic but... wow... QuintusSertorius (the guy whit the historical AAR would be proud of you)
    really amazing, if you manage to get to 13dc you might as well be the first one to do so in the whole EB history!

    Congrats! you deserve a statue


    PS:imagine if we could watch that minimap with chris_ replay viewer...
    Last edited by ||Lz3||; 09-30-2008 at 23:46.
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
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  6. #6
    Member Member Skandinav's Avatar
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    Default Re: Cloned Buildings

    Thanks a lot Lz3.

    Bovi, it is the two buildable ones on the picture, both of which are Tabernae Armatvriae.

  7. #7
    EB annoying hornet Member bovi's Avatar
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    Default Re: Cloned Buildings

    Could you please post your savegame?

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  8. #8
    Member Member Skandinav's Avatar
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    Default Re: Cloned Buildings

    Of course, and I would have done so a long time ago were it not for the fact that I´m playing with the mini mod pack and a few other minor tweaks, should I still upload one then ?

  9. #9
    EB annoying hornet Member bovi's Avatar
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    Default Re: Cloned Buildings

    No, I won't be able to use your savegame then. It's quite possible that we have a bug or two with the Augustan reform, as it is not so common for fans to reach them, and it never happens for team members or beta testers who need to start over campaigns regularly as non-savegame compatible changes are made.

    Having problems getting EB2 to run? Try these solutions.
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