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Thread: Idea for Merchants

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  1. #1
    Member Megas Methuselah's Avatar
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    Default Re: Idea for Merchants

    Quote Originally Posted by MDPR View Post
    ... being a front that EB so far really has ignored in the bigger picture.
    As bobbin said, there is only so much that can be modded. If the boys had the resources and manpower to create an entirely new game, then it might become a reality. But this is only a mod. Further, it is the best the world can offer. And as you very well must realize by this point, the world is far from a perfect place. We will be forever disappointed in life. You must accept this.

  2. #2

    Default Re: Idea for Merchants

    Merchants are -annoying- in Medieval 2, I'd be okay with them if the money gained was reduced and they couldn't be "stolen" by other merchants, that was a micromanagement game I didn't want to play.
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  3. #3
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Idea for Merchants

    When ever I had problems with merchants I used experienced assassins to take care of them. I usually kill foreign merchants right after they enter my kingdom. This way I can keep my freshly recruited merchants safe in my kingdom as long as they become more experienced.
    But I am glad that merchants are not merchants in EB2.

  4. #4
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Idea for Merchants

    Quote Originally Posted by Olaf The Great View Post
    Merchants are -annoying- in Medieval 2, I'd be okay with them if the money gained was reduced and they couldn't be "stolen" by other merchants, that was a micromanagement game I didn't want to play.
    I agree completely. It was a good idea of CA's to add merchants, but they didn't implement it properly, so now it's just another unbalanced gimmick.
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  5. #5
    Member Member fightermedic's Avatar
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    Default Re: Idea for Merchants

    Quote Originally Posted by Olaf The Great View Post
    Merchants are -annoying- in Medieval 2, I'd be okay with them if the money gained was reduced and they couldn't be "stolen" by other merchants, that was a micromanagement game I didn't want to play.
    i couldn't agree more
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  6. #6

    Default Re: Idea for Merchants

    They are fun to use if you role play creating a trade empire and not that difficult to use. The money can be significant eventually but it doesn't add much more than maxing your cities growth with high chivalry governors until late in the game.

    I would prefer CA hadn't done the artificial castle/town divide. Makes beating AI even easier when you can take down its major troop recruitment centers so easily. One thing I am looking forward to with EB2 is that will be gone for the most part it sounds like.

  7. #7
    mostly harmless Member B-Wing's Avatar
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    Default Re: Idea for Merchants

    I'm quite curious to know what role merchants could possibly fill if they're not to be used for sitting on resources. That's their only relevant ability, after all.

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