
Originally Posted by
Brennus
Whatever character is intended to replace merchants it must fit certain criteria:
1. It must be of significant importance to require control by the player. Armies are significant as they were not everyday occurences (and still are not) in antiquity. Merchants, by contrast, were everyday features of society like farmers and craftsmen.
2. The character must be under state control. Economies of antiquity were nowhere near as centralised as some modern economies, merchants were private buisnessmen. Likewise philosophers were not state employees. Diplomats and assasins would have been under the control of an elite (government) figure.
If you can think of a character which would have been an employee of the state and of such significance that it would not have been an everyday sight in society then you will probably arrive at an answer as to what is due to replace merchants.
Foot, now its your turn to tell me that all I have just written is nonsense.
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