I know that the fighting in EB1 is much slower than in RTW. That I take it is much more historical, most troops focusing on staying alive rather than stabbing all over the place. The morale though seems a bit too high there. It's very hard to get a rout going, a chain rout at least. That results in battlefield tactics changing a bit, since getting surrounded at a point, or having an enemy breakthrough somewhere is not all the decisive (which as I see it it should be). Instead of trying to maintain an unbreakable front to the enemy, you end up using small detached units. Well, not exactly so, getting flanked is still a bad idea, but not as destructive as it would be (and should be imo) because the morale seems a bit too high to me.
Anyway, will the morale be lowered in EB2?
Oh, and if MTW2 uses experience chevrons and weapon upgrades, will those be removed from the multiplayer edu? So that when we have a mp battle the stats won't be skewed.
Originally Posted by Scundoo:
Oh, and if MTW2 uses experience chevrons and weapon upgrades, will those be removed from the multiplayer edu? So that when we have a mp battle the stats won't be skewed.
I don't think you can remove experience chevrons from the game. Unless you make all buildings give no upgrades (including armory) I don't think upgrades will be removed either.
Originally Posted by a completely inoffensive name:
I don't think you can remove experience chevrons from the game. Unless you make all buildings give no upgrades (including armory) I don't think upgrades will be removed either.
The Lordz managed to disable upgrades for custom/MP battles in R:TW, so it maybe possible in M2:TW as well.
General Appo 15:15 09-29-2008
Originally Posted by Scundoo:
It's very hard to get a rout going, a chain rout at least. That results in battlefield tactics changing a bit, since getting surrounded at a point, or having an enemy breakthrough somewhere is not all the decisive (which as I see it it should be).
It is for me. I win most my battles by getting one or two enemy units to rout, whereafter I can free up the units that had been attacking them and flank some already engaged enemies, after causing a rout. As more and more units rout, more and more of my units are freed up to flank enemies, causing more and more routs. A chainrout has just occured.
Originally Posted by Ludens:
The Lordz managed to disable upgrades for custom/MP battles in R:TW, so it maybe possible in M2:TW as well.
Wouldn't he have had to modify the .exe in order to disable or remove something hardcoded?
No, you can just remove the button from the menu that allows you to give upgrades to units in custom/MP battles. Notice that he didn't say campaign which, AFAIK, you cannot modify.
Foot
General Appo 12:39 10-03-2008
Foot owned himself.
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