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Thread: Removing MIC and walls from building policies

  1. #1

    Default Removing MIC and walls from building policies

    Does anyone know if there is any way of altering the script so as to prevent the AI from building MIC's/walls automatically (i.e. so they can still be built but only if they are purposefully selected by the player)? I am sick of having high level MIC's and huge walls built in cities a million miles from any enemies.

  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Removing MIC and walls from building policies

    Only by creating one for each faction, which you will then need to swap out depending on which faction you play.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  3. #3

    Default Re: Removing MIC and walls from building policies

    Is this easy to script? How would you do it?

  4. #4
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Removing MIC and walls from building policies

    In export_descr_building.txt find the building level you want to restrict and where it says "requires factions { blah, blah, blah, }" change to "requires factions { your_faction, }". Then only "your_faction" will be able to build it.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  5. #5
    EB annoying hornet Member bovi's Avatar
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    Default Re: Removing MIC and walls from building policies

    You want to remove the automatic placement of buildings, not remove their ability to create them, right? Then you should search EBBS for this text:
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;;
    ;; Section 3: Government Building Management
    ;;
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    Delete that and everything following it until you come to
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;Section 4: Population Replenishment
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    The script does not automatically place MIC and walls for the AI. Removing their ability to create MICs at all would destroy the game.
    Last edited by bovi; 09-30-2008 at 06:18.

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  6. #6

    Default Re: Removing MIC and walls from building policies

    Sorry I think that I wasn't clear about what I was asking.

    I am happy (and want) other factions to build MIC's in cities owned by their factions.

    It is just that I don't want to micro-manage my empire and so would like to put some of my cities on autobuild (but without them building MIC's when I do so). I would still like then manually being able to build MIC's in these cities should the need arise. Is this possible?

  7. #7
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Removing MIC and walls from building policies

    Oh right. No that isn't possible at all.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


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