Only by creating one for each faction, which you will then need to swap out depending on which faction you play.
Foot
Only by creating one for each faction, which you will then need to swap out depending on which faction you play.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
Is this easy to script? How would you do it?
In export_descr_building.txt find the building level you want to restrict and where it says "requires factions { blah, blah, blah, }" change to "requires factions { your_faction, }". Then only "your_faction" will be able to build it.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
You want to remove the automatic placement of buildings, not remove their ability to create them, right? Then you should search EBBS for this text:
Delete that and everything following it until you come to;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;; Section 3: Government Building Management
;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
The script does not automatically place MIC and walls for the AI. Removing their ability to create MICs at all would destroy the game.;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Section 4: Population Replenishment
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Last edited by bovi; 09-30-2008 at 06:18.
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Sorry I think that I wasn't clear about what I was asking.
I am happy (and want) other factions to build MIC's in cities owned by their factions.
It is just that I don't want to micro-manage my empire and so would like to put some of my cities on autobuild (but without them building MIC's when I do so). I would still like then manually being able to build MIC's in these cities should the need arise. Is this possible?
Oh right. No that isn't possible at all.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
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