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  1. #1

    Default forgetting any voicemods?

    After reading the EB FAQ over again, (as everyone should before asking a question) am I right that the current/upcoming voicemods that are/will be available:

    Ancient Greek, Latin, Celtic and Punic

    Am I forgetting/missing any?

    Thanks.


  2. #2
    Guitar God Member Mediolanicus's Avatar
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    Default Re: forgetting any voicemods?

    Pahlava and proto-Germanic?
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  3. #3

    Default Re: forgetting any voicemods?

    Quote Originally Posted by Mediolanicus View Post
    Pahlava and proto-Germanic?
    Theres already an Iranian Voice mod..I believe. Not sure what language exactly it is.

    Proto-Germanic isn't completely "known" yet, also Sweboz are in the same cultural group as the Celts, so I don't know if you can separate the battle commands from Celtic to Germanic.
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  4. #4

    Default Re: forgetting any voicemods?

    'Tis good to know, better yet to not tell... (Though you can pretty much look up the preview thread, to see what some goals are/were.)
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  5. #5
    VOXIFEX MAXIMVS Member Shigawire's Avatar
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    Default Re: forgetting any voicemods?

    Quote Originally Posted by Olaf The Great View Post
    Theres already an Iranian Voice mod..I believe. Not sure what language exactly it is.
    Pahlava is the language.

    Quote Originally Posted by Olaf The Great View Post
    Proto-Germanic isn't completely "known" yet, also Sweboz are in the same cultural group as the Celts, so I don't know if you can separate the battle commands from Celtic to Germanic.
    Sure we don't "know" much about proto-germanic, but our primary linguist has "reconstructed" ProtoGermanic as best as he could, based on work done by Voyle and others.

    The culture group problem is a technical problem which will not be an issue in EB2 due to the M2TW handling voices differently.


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  6. #6
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: forgetting any voicemods?

    @ Shigawire: is there a limit to the number of voices usable (a.k.a languages), in the mod?

    I ask because:
    1-I'm new to sound works
    2-Chiv total war commisioned me to recruit, train, and render voice actors for their mod (no it will only be a simple voicemod)
    Last edited by Ibrahim; 09-30-2008 at 20:41.
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  7. #7

    Default Re: forgetting any voicemods?

    Well can answer that for you.
    (A) there are voice types. Assigned to units in EDU, and the various sounds text files map those to a mp3/wav...
    (B) there are cultures involved, AFAIK you can have X voice types per culture; and you can't use culture Y for faction Z if Z has culture X (in other files).

    Shigawire can answer in more detail, though.
    Last edited by Tellos Athenaios; 09-30-2008 at 22:56.
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  8. #8
    Guest Aemilius Paulus's Avatar
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    Default Re: forgetting any voicemods?

    Quote Originally Posted by Olaf The Great View Post
    Proto-Germanic isn't completely "known" yet, also Sweboz are in the same cultural group as the Celts, so I don't know if you can separate the battle commands from Celtic to Germanic.
    Hell, it doesn't even matter how accurate the Germanic voicemod is as long as the Germanic units aren't speaking Celtic/absolutely nothing. It would even be better if the Sweboz spoke modern German or Yiddish than speaking Celtic/nothing. After all, modern German and Yiddish is still closer to what the Sweboz spoke. Same goes for Punic. If the EB team had someone who could speak Hebrew, it would be better if they recorded that instead of what the Qarthadastim speak currently.

    BTW, why do the Phoenician Qarthadastim units speak some steppe language? Somehow, the Sarmatian units speak the same language as the Qarthadastim. Odd. I mean, I can understand the Qarthadastim units not saying anything or speaking accented Greek (Interesting because Greeks were their arch-nemesis), which is what they speak in EB v1.1 but why a steppe language?

  9. #9
    EBII Mod Leader Member Foot's Avatar
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    Default Re: forgetting any voicemods?

    We are doing the voicemods as fast as we can. I'm sorry if that isn't good enough for you, and I'm sorry if you feel that the placeholders are not good enough.

    As you will have noted from above both the Proto-Germanic and the Punic voicemods are in the works. But because things must be created before they can be used (goddamn stupid causality!) you must wait.

    I haven't played 1.1 in a long time but I see no reason why the Qarthadastim would speak Phalavi - that change may have occured by accident when it was implemented. Once again I prostrate myself before you almighty grace and beg forgiveness for the absence of completed work and for the obviously poor choice for placeholders. I shall not rest until the Sweboz speak Yiddish, the celts speak gaelic, the romans speak italian, and the greeks speak ... wel, greek.

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  10. #10
    Guest Aemilius Paulus's Avatar
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    Default Re: forgetting any voicemods?

    Quote Originally Posted by Foot View Post
    I haven't played 1.1 in a long time but I see no reason why the Qarthadastim would speak Phalavi - that change may have occured by accident when it was implemented. Once again I prostrate myself before you almighty grace and beg forgiveness for the absence of completed work and for the obviously poor choice for placeholders. I shall not rest until the Sweboz speak Yiddish, the celts speak gaelic, the romans speak italian, and the greeks speak ... wel, greek.
    For Heaven's sake, cut out your sarcasm! I was not in any way or manner rudely suggesting that your mod was incomplete or needed work, I was just wondering why the Qarthadastim speak the same language as the Sarmatians. I was also merely suggesting that the EB team could give the Sweboz and the Qarthadastim the modern variants of their language if they cannot replicate their ancient languages. Something is still better than nothing. I did not demand anything, I was merely curious about the Pahlava-Punic mix-up and suggested a couple of things.

    For sarcasm there is Sarcasm you are Foot not Sarcasm, your job is to act literally as a foot and to stamp out inaccurate threads and posts, not to be sarcastic .

  11. #11

    Default Re: forgetting any voicemods?

    Quote Originally Posted by Aemilius Paulus View Post
    BTW, why do the Phoenician Qarthadastim units speak some steppe language? Somehow, the Sarmatian units speak the same language as the Qarthadastim. Odd. I mean, I can understand the Qarthadastim units not saying anything or speaking accented Greek (Interesting because Greeks were their arch-nemesis), which is what they speak in EB v1.1 but why a steppe language?
    Brilliant conclusion, I applaud. But completely off, nonetheless: since no voices (as you said) is worse than something slighlty possible all factions that do not have a Voicemod of their own speak Greek. Never knew that Greek is from the steppes, btw.
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  12. #12

    Default Re: forgetting any voicemods?

    I just want to point out that Proto-Germanic is too late for the EB timeframe and that Pre-Germanic Indo-European is the technical name for it, which indeed I have reconstructed, so it is a matter of time and effort in making it sound authentic... even if it comes late I will make sure there it can be added to EB1.
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    Default Re: forgetting any voicemods?

    In b4 theological debate.

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