After reading the EB FAQ over again, (as everyone should before asking a question) am I right that the current/upcoming voicemods that are/will be available:
Ancient Greek, Latin, Celtic and Punic
Am I forgetting/missing any?
Thanks.
After reading the EB FAQ over again, (as everyone should before asking a question) am I right that the current/upcoming voicemods that are/will be available:
Ancient Greek, Latin, Celtic and Punic
Am I forgetting/missing any?
Thanks.
Pahlava and proto-Germanic?
Theres already an Iranian Voice mod..I believe. Not sure what language exactly it is.
Proto-Germanic isn't completely "known" yet, also Sweboz are in the same cultural group as the Celts, so I don't know if you can separate the battle commands from Celtic to Germanic.
'Tis good to know, better yet to not tell...(Though you can pretty much look up the preview thread, to see what some goals are/were.)
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
Pahlava is the language.
Sure we don't "know" much about proto-germanic, but our primary linguist has "reconstructed" ProtoGermanic as best as he could, based on work done by Voyle and others.
The culture group problem is a technical problem which will not be an issue in EB2 due to the M2TW handling voices differently.![]()
"To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE
@ Shigawire: is there a limit to the number of voices usable (a.k.a languages), in the mod?
I ask because:
1-I'm new to sound works
2-Chiv total war commisioned me to recruit, train, and render voice actors for their mod (no it will only be a simple voicemod)
Last edited by Ibrahim; 09-30-2008 at 20:41.
I was once alive, but then a girl came and took out my ticker.
my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).
tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!
"We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode" -alBernameg
Well can answer that for you.
(A) there are voice types. Assigned to units in EDU, and the various sounds text files map those to a mp3/wav...
(B) there are cultures involved, AFAIK you can have X voice types per culture; and you can't use culture Y for faction Z if Z has culture X (in other files).
Shigawire can answer in more detail, though.
Last edited by Tellos Athenaios; 09-30-2008 at 22:56.
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
Hell, it doesn't even matter how accurate the Germanic voicemod is as long as the Germanic units aren't speaking Celtic/absolutely nothing. It would even be better if the Sweboz spoke modern German or Yiddish than speaking Celtic/nothing. After all, modern German and Yiddish is still closer to what the Sweboz spoke. Same goes for Punic. If the EB team had someone who could speak Hebrew, it would be better if they recorded that instead of what the Qarthadastim speak currently.
BTW, why do the Phoenician Qarthadastim units speak some steppe language? Somehow, the Sarmatian units speak the same language as the Qarthadastim. Odd. I mean, I can understand the Qarthadastim units not saying anything or speaking accented Greek (Interesting because Greeks were their arch-nemesis), which is what they speak in EB v1.1 but why a steppe language?
We are doing the voicemods as fast as we can. I'm sorry if that isn't good enough for you, and I'm sorry if you feel that the placeholders are not good enough.
As you will have noted from above both the Proto-Germanic and the Punic voicemods are in the works. But because things must be created before they can be used (goddamn stupid causality!) you must wait.
I haven't played 1.1 in a long time but I see no reason why the Qarthadastim would speak Phalavi - that change may have occured by accident when it was implemented. Once again I prostrate myself before you almighty grace and beg forgiveness for the absence of completed work and for the obviously poor choice for placeholders. I shall not rest until the Sweboz speak Yiddish, the celts speak gaelic, the romans speak italian, and the greeks speak ... wel, greek.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
For Heaven's sake, cut out your sarcasm! I was not in any way or manner rudely suggesting that your mod was incomplete or needed work, I was just wondering why the Qarthadastim speak the same language as the Sarmatians. I was also merely suggesting that the EB team could give the Sweboz and the Qarthadastim the modern variants of their language if they cannot replicate their ancient languages. Something is still better than nothing. I did not demand anything, I was merely curious about the Pahlava-Punic mix-up and suggested a couple of things.
For sarcasm there is Sarcasm you are Foot not Sarcasm, your job is to act literally as a foot and to stamp out inaccurate threads and posts, not to be sarcastic.
It was odd that you suggested we use modern variants when this thread already states the existence (if not completeness) of both a Proto-Germanic and Punic Voicemod.
How about people act a little less demanding. I'm getting quite sick of it.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
Do you ever listen Foot?
Once again, in no way was I demanding, just suggesting and asking.
I know that the EB team is working very hard, not to mention that people have other things to do, not just EB, meaning that most of the EB team has to work in their real-life job as well as EB. I am a patient person and it does not matter to me if the voicemod is released in 5 months or in a year or two. Voicemod is not the most important thing in EB.
I too hate it when people demand various features, despite the obvious priority issues, or just demanding in general. It is annoying, I perfectly understand you Foot and I never demand anything from the EB team.
I just said that in case the EB team has too much difficulty with the voicemods or cannot complete them due to insufficient information on the long-extinct forms of language.
Last edited by Aemilius Paulus; 10-01-2008 at 01:27.
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
I just want to point out that Proto-Germanic is too late for the EB timeframe and that Pre-Germanic Indo-European is the technical name for it, which indeed I have reconstructed, so it is a matter of time and effort in making it sound authentic... even if it comes late I will make sure there it can be added to EB1.
HWÆT !
“Vesall ertu þinnar skjaldborgar!” “Your shieldwall is pathetic!” -Bǫðvar Bjarki [Hrólfs Saga Kraka]
“Wyrd oft nereð unfǽgne eorl þonne his ellen déah.” “The course of events often saves the un-fey warrior if his valour is good.” -Bēowulf
“Gørið eigi hárit í blóði.” “Do not get blood on [my] hair.” -Sigurð Búason to his executioner [Óláfs Saga Tryggvasonar: Heimskringla]
Wes þū hāl ! Be whole (with luck)!
I think this must be echoed towards the Pahlavîg voice-mod as well; a dire lack of resources, especially publically available sources contribute to these compromises. In the case of Pahlavîg voice-mod, the bulk of it is derived from Sassanian and Medieval Zoroastrian Pahlavîg, which of course offers a somewhat ample vocabulary, and does not deviate too drastically from the exhibits we do have from Arsacid Pahlavîg (As found in Manichaean manuscripts such as Shâpûhragân, Drakht Asûrîg ûd Buz, the early Sassanian inscriptions at Naqsh-î Rustam, or the excavated Nîsâ ostraca). However because it was a joint effort with IBFD, it comes to its own use, which is indeed better than nothing.
Therefore I would call this a "Simplified Pahlavî" which in its current state fits the Sassanian entity much better; in this front we have a long way to go, and at need we might need to "patch" the intended Parthian language with traces of Gîlakî, some Old Persian, Pârnîg if available, Aramaïc/Huzvârîshn loan-words, and indeed emphasize the need for Soghdian.
But what we ultimately have done is a tremendous first step. From a sculpter's point of view, we basically changed the material with which to work, and from here with the rough cuts, it's much easier to envision something of a "final product", tentatively speaking.
"Fortunate is every man who in purity and truth recognizes valiance and prevents it from becoming bravado" - Âriôbarzanes of the Sûrên-Pahlavân
For the Swêbôz i suggest Swissgerman or another southgerman alemannic dialect, wich would be even more similar than modern high-german i think![]()
Balloon-Count:x 15
Many thanks to Hooahguy for this great sig.
I think you misunderstood Blitzkrieg80, he has reconstructed the language we will be using for the Sweboz.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
Will we still be implementing an Armenian voice mod, or will that just be carried over to EB2?
The Armenian voicemod will appear in EBI, but it will be made during the EBII development period.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
Wow, a separate Armenian voice mod? EB must have a lot of resources, which is good of course, to make an entire voicemod for just one faction, especially so small and relatively insignificant (please don't flame me, after all, the Armenians weren't as pivotal as Seleukids, Romans, Parthians, Greeks, etc) . I know that EB doesn't work on a certain faction just because it was important and that EB attempts to accurately recreate all factions equally, but there is still a reason why the Celtic, Latin, and Greek voicemods were on of the first ones made. I'm guessing that is because the Ancient Armenian was very similar to the modern version, right?
So what voicemods is the EB team planning to do in the near/far future or is already doing? Seems that the Germanic and Pahlava, as well as the Armenian ones are going to come out, but are there any other?
Last edited by Aemilius Paulus; 10-22-2008 at 04:09.
@Aemilius Paulus: you seem to have a distorted view of what type of Voicemod we are talking about. The type in this case applies to specific units, and not as much to specific factions. It is similar to how Celtic units of the Arche Seleukeia will still use the Celtic Voicemod, regardless of the fact that the Arche uses the Greek one. Hence, Armenian units in the employ of whatever faction should end up speaking Armenian.
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
Well it will also include general commands as well. If we can add as many voicemod cultures as we like I'll probably go so far as to add battle events to the list as well.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
You're right, it was. It was a pivotal nation. Armenia was the morsel of land that the Romans and later Byzantines always fought over with other nations as well as with Armenia itself. However, I was saying that the Seleukids, Romans, Parthians, and Greeks were more, most likely much more pivotal. Armenia made a difference, but certainly not as big. It is, after all, far easier to imagine history without Armenia than without Greeks, Romans, Seleukids, or Makedonia for instance. Not accepting the fact that some nations were simply more important than others is an ever present problem with people, as I have observed.
To Tellos Athenaios: Yeah, I realized that recently as well. However, I have heard that some of parts of the voicemod apply to cultures as a whole, such as when you select a couple of units instead of one, n'est-ce pas?
First of all your comment that I have made in bold is offensive. I will however tell you this in the Long and I mean very long history of Armenia many nations that you might view as "more important" have tryed to do just that. However they have all failed miserably, and many of those "important" nations do not even exist today. While Armenia has kept its traditions and culture alive for over three thousand years. Now my friend I think that in itself makes Armenia a very important nation.
You need to do more research MUCH MUCH more research. FIrst of all what is it that the Seleukids did that outweighs over 3000 years of Armenian history?? Where are the Seleukids?? Erebuni which is modern Yerevan was built in 782BC 29 years before the name Rome even existed. Armenian art and arcitecture have added much wealth to Human civilization. European gothic churches were inspired by Armenian Church architecture. Armenia was one of the centers of the Neolithic agricultural revolution not to mention irrigation, and metalurgy
Last edited by artavazd; 10-23-2008 at 03:12.
I was talking about Armenia's impact on history, not its longevity, which I do find pretty amazing, especially during the time when some Armenians migrated to Kilikia and founded an independent kingdom there, during the Crusades.
I am sorry that you felt that some of my comment were offensive. I tried my best not offend anyone, especially an Armenian fan/native(?) such as you. Once again, I'd like to point out how unnecessarily touchy and assertive people get when their nation is called unimportant. Are you trying to argue that Armenia was more important then the Syrian Empire/Arche Seleukia? I agree that Armenia was important, but to say that it was more crucial then the Seleukids or especially the Romans and Greeks is, well ... just not what I believe to be true.
I was born in Ukraine, but lived m life in Russia. I would not mind for instance, if someone called Ukraine or Russia (before 20th century - when it became really important with WWII and Cold War) unimportant. There is always arguments for both sides. Also, please note that I am not trying to start flaming. I'd like to keep this discussion civil.
How exactly do you measure a culture's impact on history? Is there a chart with guidelines that has different levels like "somewhat", "little" or "huge"?
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