After reading the EB FAQ over again, (as everyone should before asking a question) am I right that the current/upcoming voicemods that are/will be available:
Ancient Greek, Latin, Celtic and Punic
Am I forgetting/missing any?
Thanks.
After reading the EB FAQ over again, (as everyone should before asking a question) am I right that the current/upcoming voicemods that are/will be available:
Ancient Greek, Latin, Celtic and Punic
Am I forgetting/missing any?
Thanks.
Pahlava and proto-Germanic?
Theres already an Iranian Voice mod..I believe. Not sure what language exactly it is.
Proto-Germanic isn't completely "known" yet, also Sweboz are in the same cultural group as the Celts, so I don't know if you can separate the battle commands from Celtic to Germanic.
'Tis good to know, better yet to not tell...(Though you can pretty much look up the preview thread, to see what some goals are/were.)
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
Pahlava is the language.
Sure we don't "know" much about proto-germanic, but our primary linguist has "reconstructed" ProtoGermanic as best as he could, based on work done by Voyle and others.
The culture group problem is a technical problem which will not be an issue in EB2 due to the M2TW handling voices differently.![]()
"To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE
@ Shigawire: is there a limit to the number of voices usable (a.k.a languages), in the mod?
I ask because:
1-I'm new to sound works
2-Chiv total war commisioned me to recruit, train, and render voice actors for their mod (no it will only be a simple voicemod)
Last edited by Ibrahim; 09-30-2008 at 20:41.
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my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).
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"We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode" -alBernameg
Well can answer that for you.
(A) there are voice types. Assigned to units in EDU, and the various sounds text files map those to a mp3/wav...
(B) there are cultures involved, AFAIK you can have X voice types per culture; and you can't use culture Y for faction Z if Z has culture X (in other files).
Shigawire can answer in more detail, though.
Last edited by Tellos Athenaios; 09-30-2008 at 22:56.
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
Hell, it doesn't even matter how accurate the Germanic voicemod is as long as the Germanic units aren't speaking Celtic/absolutely nothing. It would even be better if the Sweboz spoke modern German or Yiddish than speaking Celtic/nothing. After all, modern German and Yiddish is still closer to what the Sweboz spoke. Same goes for Punic. If the EB team had someone who could speak Hebrew, it would be better if they recorded that instead of what the Qarthadastim speak currently.
BTW, why do the Phoenician Qarthadastim units speak some steppe language? Somehow, the Sarmatian units speak the same language as the Qarthadastim. Odd. I mean, I can understand the Qarthadastim units not saying anything or speaking accented Greek (Interesting because Greeks were their arch-nemesis), which is what they speak in EB v1.1 but why a steppe language?
We are doing the voicemods as fast as we can. I'm sorry if that isn't good enough for you, and I'm sorry if you feel that the placeholders are not good enough.
As you will have noted from above both the Proto-Germanic and the Punic voicemods are in the works. But because things must be created before they can be used (goddamn stupid causality!) you must wait.
I haven't played 1.1 in a long time but I see no reason why the Qarthadastim would speak Phalavi - that change may have occured by accident when it was implemented. Once again I prostrate myself before you almighty grace and beg forgiveness for the absence of completed work and for the obviously poor choice for placeholders. I shall not rest until the Sweboz speak Yiddish, the celts speak gaelic, the romans speak italian, and the greeks speak ... wel, greek.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
For Heaven's sake, cut out your sarcasm! I was not in any way or manner rudely suggesting that your mod was incomplete or needed work, I was just wondering why the Qarthadastim speak the same language as the Sarmatians. I was also merely suggesting that the EB team could give the Sweboz and the Qarthadastim the modern variants of their language if they cannot replicate their ancient languages. Something is still better than nothing. I did not demand anything, I was merely curious about the Pahlava-Punic mix-up and suggested a couple of things.
For sarcasm there is Sarcasm you are Foot not Sarcasm, your job is to act literally as a foot and to stamp out inaccurate threads and posts, not to be sarcastic.
- Tellos Athenaios
CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread
“ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.
I just want to point out that Proto-Germanic is too late for the EB timeframe and that Pre-Germanic Indo-European is the technical name for it, which indeed I have reconstructed, so it is a matter of time and effort in making it sound authentic... even if it comes late I will make sure there it can be added to EB1.
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