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  1. #1
    VOXIFEX MAXIMVS Member Shigawire's Avatar
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    Default Re: forgetting any voicemods?

    Quote Originally Posted by Olaf The Great View Post
    Theres already an Iranian Voice mod..I believe. Not sure what language exactly it is.
    Pahlava is the language.

    Quote Originally Posted by Olaf The Great View Post
    Proto-Germanic isn't completely "known" yet, also Sweboz are in the same cultural group as the Celts, so I don't know if you can separate the battle commands from Celtic to Germanic.
    Sure we don't "know" much about proto-germanic, but our primary linguist has "reconstructed" ProtoGermanic as best as he could, based on work done by Voyle and others.

    The culture group problem is a technical problem which will not be an issue in EB2 due to the M2TW handling voices differently.


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  2. #2
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: forgetting any voicemods?

    @ Shigawire: is there a limit to the number of voices usable (a.k.a languages), in the mod?

    I ask because:
    1-I'm new to sound works
    2-Chiv total war commisioned me to recruit, train, and render voice actors for their mod (no it will only be a simple voicemod)
    Last edited by Ibrahim; 09-30-2008 at 20:41.
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  3. #3

    Default Re: forgetting any voicemods?

    Well can answer that for you.
    (A) there are voice types. Assigned to units in EDU, and the various sounds text files map those to a mp3/wav...
    (B) there are cultures involved, AFAIK you can have X voice types per culture; and you can't use culture Y for faction Z if Z has culture X (in other files).

    Shigawire can answer in more detail, though.
    Last edited by Tellos Athenaios; 09-30-2008 at 22:56.
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