Might as well use this thread for a rant as it is somewhat related.

Anyway, I was thinking on a "back to the roots" approach to MTW modding. I am under the impression, which might be more or less accurate, or more or less damn wrong, that the AI likely performs worse due to the massive number of units involved in the game, with varying stats, and uses. Thus, I was considering taking a mod approach that would (at first) remove all the units. Then, I'd add the basic ones, (spearmen, archers, light cavalry, heavy cavalry) which would have equivalents among all cultures (catholic-orthodox-muslim), but with cloned, or practically cloned, stats, to give all factions a mainstay of common units, which would form the core of the army (a currently existing example would be the muslim peasants and the christian peasants, which are the same except for the graphic). This way, the basic game would be more or less balanced, and from that we could build up, and add more and more specific units, without drowning the computer with unit and building choices which it simply wont manage properly.