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  1. #1

    Default Traits!

    well its getting close to that time again and the one thing i've loved about the total war games is the generals traits....


    So what do you think is going to be in good bad and neutral?

    I hope they actually have a trait "Dislikes Gunpowder" Would mean that you would gain a command bonus when fighting with only melee units or you receive negative buffs for fighting with gunpowder in your stack.

    "Hold the line" Where the general would be known to hold off the enemy advances for such time over accumulated battles.


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  2. #2
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Traits!

    I'm curious to see whether there will be some version of the "is good against Faction X" traits again. It would be especially interesting to see a variation where a general/admiral hates a certain faction so thoroughly that they receive a command penalty (but a morale bonus).
    "MTW is not a game, it's a way of life." -- drone

  3. #3
    Member Member Zarky's Avatar
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    Default Re: Traits!

    I think in M2TW already should have been that when you hate faction enough (i think there are 3 levels from dislike to loathe) you get -1 command but morale bonus, and funny battle speeches of course.
    I hope there will be some sort of like/dislike gunpowder, but not that every general has them. Also drinking, gambling and other bad traits need to be made less annoying, or at least make them harder to gain.
    Homo Sapiens non Urinat in Ventum - the wise man does not piss against the wind.

  4. #4
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Traits!

    Personally I would like fewer traits per person, because the huuuge lists in Medieval 2 were rediculous.

    I would also love it if traits had more of an effect on the general and his armies. It would really help build up atmosphere and aid roleplaying if generals could develop personal rivalries or friendships.

    It would also be great if generals could develop traits related to preferences for fighting in certain terrain. For example:

    Loves swamp:

    This man thinks there is nothing better than to see an enemy soldier slowly sinking into the mud... +2 command when fighting in swampy terrain


    These sort of traits would mean generals could specialise at fighting in a paticular region of the world, as they often did in history. They might also be used to represent a sort of 'home ground' advantage.

    [I] Born in England:

    This man grew up amongst the hills and fields of England, and he knows all the best ways to use the land to his advantage. +1 command when fighting in England/I]

    I would also be really pleased if CA managed to stop generals and characters developing contradictory traits this time.


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  5. #5
    The Dam Dog Senior Member Sheogorath's Avatar
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    Default Re: Traits!

    Hmmm, maybe not a 'dislikes gunpowder' trait. That wouldn't really make much sense given the era. Perhaps a 'Suvurov' trait? Or a 'Prefers Bayonets', that would lower your troops accuracy, but give them a bonus in hand-to-hand combat.
    Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!

  6. #6
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Traits!

    Ever since my kings first danced in moonbeams I've been a big fan of the trait system (and the vices and virtues before them), but I really hope as a poster before me has said perhaps we could see less contradictory traits appearing for characters.

    The trait system is already pretty good it just needs a little tweaking in this regard and it would be ideal imo.

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