I have it, but I know that some people don't like the SecuRom and for that reason haven't purchased it. I really don't mind which we use.
Which faction do you wish to join, Cecil?
I have it, but I know that some people don't like the SecuRom and for that reason haven't purchased it. I really don't mind which we use.
Which faction do you wish to join, Cecil?
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"Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg
Why, the Reich of course!
I shall take England, what difficulty?
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It'll be vh/vh, but it's largely irrelevant, as I'll be playing the AI factions.
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***
"Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg
What will the moderator have to do? Do you need to use console commands or just play the other nations and keep the AI out of the way of the players?
It's an interesting idea and I'll sign on for Spain unless I think I'm technically okay for the moderator position. I'm generally able to check in here a few times a day but I'd prefer not to have to mess with the console for any fiddly changes.
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The moderator will have to play all the AI factions, and try and make them interact with the other players as much as possible. For instance, the Venetians may wish to destroy Milan, and so ask the HRE to divvy the lands between them, but the moderator would be playing both Venice and Milan, so he'd have to do his best for both factions.
The only change I was considering was whether it would be possible to make avatars be able to defect to other factions, so that players can have extra scheming to do, but I don't know whether that would be too difficult/impossible.
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***
"Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg
Intriguing... Well, diplomats can bribe generals and family members into joining their factions. Even though that's determined by the AI, if a player wanted to defect you could use the console to pump him full of disloyalty traits. I don't know if that'd make it a sure thing, but perhaps you could finagle a way to keep at it until it worked without having to end the turn.
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