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  1. #1
    Bored Member Tux's Avatar
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    Default Re: Bow strings

    Yeah not only that but it would cause a lot of problems, like the fliping of certain bones and other nasty stuff. Then the CA exporter was released wich would just crash, for me, when i exported an anim with it so i couldn't fix some of the problems for the eb animations.

    Some animation even if they were opened and instantly exported with verci's tool would cause problem in unit formation...
    Changing the dying animations would cause soldiers to dissapier, i presume that in fact they were under the ground plane.
    Last edited by Tux; 10-31-2008 at 09:49.

  2. #2
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Bow strings

    Quote Originally Posted by alin View Post
    Yeah not only that but it would cause a lot of problems, like the fliping of certain bones and other nasty stuff. Then the CA exporter was released wich would just crash, for me, when i exported an anim with it so i couldn't fix some of the problems for the eb animations.

    Some animation even if they were opened and instantly exported with verci's tool would cause problem in unit formation...
    Changing the dying animations would cause soldiers to dissapier, i presume that in fact they were under the ground plane.
    explains the shoulder arm issue N2TW was having-they had to ditch it though
    I was once alive, but then a girl came and took out my ticker.

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